- Joined
- Oct 13, 2013
- Messages
- 109
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- 82
With the new super-secret feature to space stations with .175, anti-alien combat is now a thing. Combined with new features making first person shooting a little more interesting (rocket launchers, snipers, etc.), this means that, occasionally, there will be asymetrical battles between (very small) ships vs. people, ships vs. aliens, aliens vs. people, and people vs. people.
I was in the process of designing a light boarding craft for clearing abandoned space stations (tiny ship, relatively high shielding and weak, rapid cannons) when I realized there's a missing niche for effect blocks in such a circumstance: Toxic weaponry. In the same way that Ion effects increase damage vs. shields and reduce vs. hull, toxic effects will increase damage vs. organic entities (ie, players, aliens, NPCs), and decrease it to hull and shields, eventually dealing 0 damage to hull.
This could be used to create weaponry for sweeping and clearing abandoned space stations without accidentally blowing the station to pieces, in the event that you wanted to capture it.
Of course, the battle is already heavily slanted in favour of spacecraft, especially large ones. But this isn't for those ships, which will already have no trouble whatsoever swatting the occasional PC that gets in the way of their batteries. This is for very, very small spaceships (the size of one docking module [7x7x7] at the most) designed to fight aliens and players on their own terms.
It's a pretty rare circumstance, but the development cost is probably pretty low--the textures would simply be a recolour of other effect blocks, and the math is already in place for ion weaponry.
I was in the process of designing a light boarding craft for clearing abandoned space stations (tiny ship, relatively high shielding and weak, rapid cannons) when I realized there's a missing niche for effect blocks in such a circumstance: Toxic weaponry. In the same way that Ion effects increase damage vs. shields and reduce vs. hull, toxic effects will increase damage vs. organic entities (ie, players, aliens, NPCs), and decrease it to hull and shields, eventually dealing 0 damage to hull.
This could be used to create weaponry for sweeping and clearing abandoned space stations without accidentally blowing the station to pieces, in the event that you wanted to capture it.
Of course, the battle is already heavily slanted in favour of spacecraft, especially large ones. But this isn't for those ships, which will already have no trouble whatsoever swatting the occasional PC that gets in the way of their batteries. This is for very, very small spaceships (the size of one docking module [7x7x7] at the most) designed to fight aliens and players on their own terms.
It's a pretty rare circumstance, but the development cost is probably pretty low--the textures would simply be a recolour of other effect blocks, and the math is already in place for ion weaponry.