Torpedos,ICBM's and other large payload missiles.

    Joined
    Sep 13, 2013
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    You should add a ballistics computer.

    What this would do is treat the ship it's attached to as a missile/torpedo, when docked onto a 1000 mass+ ship with a Balistics Remote AI module.

    When activated using the set hotkey the missile/torpedo will launch from the parent ship and head for the nearest enemy ship. This allows people to make their own huge torpedoes using the dis-intergrater blocks, it also allows for the feature of missiles being shot down using amc turrets.

    The missile computer will be less accurate for higher mass missiles and may explode prematurly to prevent missiles the size of planets being used.

    Speed and distance of the missile will be determined by an in-game menu.

    If the torpedo is set to fire when 1 is pressed then it will only fire one of that certain type of torpedo when 1 is pressed.