Torpedo Issues

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    Okay, so I've been working on a torpedo bomber and I've come across a few issues:

    1. Launching the torpedoes doesn't seem to be working. I've set up an inner ship remote for each torpedo which is slaved to the rail that the torpedo is docked to. Yet when I hit the remote on the hotbar, nothing happens. The rail should undock anything on it if it gets a logic signal, right?

    2. Have warheads been nerfed recently? I've seen videos where a single warhead on a torpedo blows a huge chunk out of a pirate base. My torpedoes have 7 warheads (one in the center and one on each face of the center one at the head of the torpedo), but only manages to destroy 1 or 2 blocks. What am I doing wrong? I noticed that only the first warhead goes off on first impact, then the torpedo bounces around a bit and the others might go off if they hit something. They don't go off all at once as advertised for some reason.

    I'm still just getting the hang of logic circuits, so sorry if I haven't explained everything as clearly as I should.
     
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    explosive weapon damage got all jacked up since the last update
     
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    @2 Warheads are kinda broken currently, propably since the v0.193 update introducing the new explosion system, i guess schema did forgett to update them too, same as the explosive effect not affecting the radius of missiles currently.
     
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    Okay, so I've been working on a torpedo bomber and I've come across a few issues:

    1. Launching the torpedoes doesn't seem to be working. I've set up an inner ship remote for each torpedo which is slaved to the rail that the torpedo is docked to. Yet when I hit the remote on the hotbar, nothing happens. The rail should undock anything on it if it gets a logic signal, right?
    I believe it only works with activation blocks. Maybe buttons. Link your ISR to an activation block, the activation block to the rail.

    2. Have warheads been nerfed recently? I've seen videos where a single warhead on a torpedo blows a huge chunk out of a pirate base. My torpedoes have 7 warheads (one in the center and one on each face of the center one at the head of the torpedo), but only manages to destroy 1 or 2 blocks. What am I doing wrong? I noticed that only the first warhead goes off on first impact, then the torpedo bounces around a bit and the others might go off if they hit something. They don't go off all at once as advertised for some reason.

    I'm still just getting the hang of logic circuits, so sorry if I haven't explained everything as clearly as I should.
    Try making your warheads a flat plane. 3x3x1.
     
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    Got it to launch properly, but the damage still sucks. Thanks for the help kiraen. Once they fix warheads this ship will be a force to be reckoned with.
     
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    Warheads should definitely be configurable, surprised that didn't happen with the explosion update.
     
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    im pretty sure they will work on warheads later. As they are atm, it wouldnt hurt at all if they were just taken out of the game. And that's me saying it, someone who has used them A LOT before they became literally useless. Their block damage (which should be their main use) is ridiculous at the moment. They dont explode all together on contact and they dont do more damage, the more of them are connected.
    Also, it takes a lot of effort/costs to make a warhead torpedo (logic, push effect comp and mods, power supply, docking etc) and its very hard to make them actually hit the target compared to the other weapon systems. Thinking about balancing, the effort/costs/difficulty of hitting sth should be rewarded, if everything works out. Its super easy to just lock on a missile and press mouse button for millions of damage. And its freaking hard to build a warhead torpedo and hit something with it, just to destroy...say... 1 block of standard armor :/
     
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    The default damage of warheads is low and its radius but its also configurable (possibly subject to further balancing changes). Some people like to make torpedo bombers and up the damage in the config files by a lot.