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For those who want them, i am starting this thread with the intention of collecting a list of tools for use to build the structures in game.
http://oranj.io/blog/VoxelSphereGenerator - Voxel Sphere Generator. Makes various 3D shapes for building with voxels and lays them out layer by layer, with options for hollow or solid structure. (Can be a bit hard to use for bigger shapes because it will compress the illustrations of layers)
http://donatstudios.com/PixelCircleGenerator - Pixel Circle Generator. Does what it says, makes 2D pixel circles and ovals, filled or hollow.
http://www.plotz.co.uk/plotz.php - Plotz. A useful tool with predetermined three dimensional shapes (circles, toroids, ellipsoids) and structures (snowman, tower, lighthouse, observatory) which lets you view layers within a three dimensional environment and switch between the 3d isometric view and a 2d single layer view. Also allows you to print out pictures.
http://zoxel.blogspot.de/ - Zoxel. An installed program which allows you to create shapes with cubes in a small 3D environment. Useful for planning design, allows coloration of blocks in the editor, and has customisable background color. Can export work as .obj files.
NOTICE: 32x32x32 (32³) is the maximum size, so it is only useful for smaller modeling.
https://code.google.com/p/sproxel/downloads/detail?name=sproxel-0.6-win32.zip&can=2&q= - Sproxel. Executable program. Similarly to Zoxel, allows you to model with cubes in a 3D environment. Cubes can be colored, and modelling can take place on as big a scale as your computer can handle. Can export work to various model formats (.obj, sproxel's .png and .csv formats for importing back into sproxel, JASC-PAL palette files, LEVEL UP! tile and pallete files, Paint3D .3mp files).
If anyone would like to submit more tools (and comments upon the submitted tool's faults, unique uses, and peculiarities) please comment and i will edit them into this top post.
http://oranj.io/blog/VoxelSphereGenerator - Voxel Sphere Generator. Makes various 3D shapes for building with voxels and lays them out layer by layer, with options for hollow or solid structure. (Can be a bit hard to use for bigger shapes because it will compress the illustrations of layers)
http://donatstudios.com/PixelCircleGenerator - Pixel Circle Generator. Does what it says, makes 2D pixel circles and ovals, filled or hollow.
http://www.plotz.co.uk/plotz.php - Plotz. A useful tool with predetermined three dimensional shapes (circles, toroids, ellipsoids) and structures (snowman, tower, lighthouse, observatory) which lets you view layers within a three dimensional environment and switch between the 3d isometric view and a 2d single layer view. Also allows you to print out pictures.
http://zoxel.blogspot.de/ - Zoxel. An installed program which allows you to create shapes with cubes in a small 3D environment. Useful for planning design, allows coloration of blocks in the editor, and has customisable background color. Can export work as .obj files.
NOTICE: 32x32x32 (32³) is the maximum size, so it is only useful for smaller modeling.
https://code.google.com/p/sproxel/downloads/detail?name=sproxel-0.6-win32.zip&can=2&q= - Sproxel. Executable program. Similarly to Zoxel, allows you to model with cubes in a 3D environment. Cubes can be colored, and modelling can take place on as big a scale as your computer can handle. Can export work to various model formats (.obj, sproxel's .png and .csv formats for importing back into sproxel, JASC-PAL palette files, LEVEL UP! tile and pallete files, Paint3D .3mp files).
If anyone would like to submit more tools (and comments upon the submitted tool's faults, unique uses, and peculiarities) please comment and i will edit them into this top post.