The rail system lets us use logic to basically hotswap blocks out, change one one block into another at will.
Can we make this apply to display monitors as well?
In my capitol ship, I have a big main viewscreen made of displays that the original plan was to just draw some ASCII stars and planets on to pretend it was an actual viewscreen, but got thinking about damage indicator logic and the rails, and it hit me.
We could combine the two in order to make useful real-time updates to displays as to damage.
For example, I have four docked power generators in my capitol ship. If I peppered each generator with some activators and AND'ed them all together and output to a wireless logic, I could have an indicator for when a generator is damage. I could use logic to then choose between a multitude of displays to then trade out the one on my main monitor to list the statuses of each reactor. As in, have a display that says "Reactor 1: Okay, Reactor 2: Okay etc", one that says "Reactor 1: Damaged, Reactor 2: Okay, etc". Use logic to swap out which one the one on the bridge mirrors, and I've got real time status updates on the conditions of all of my generators right there on the bridge.
Same could be done for turrets, with multiple turret statuses being displayed to one screen.
Sure, it would get a little crowded below decks (would require 24 displays to choose between to show the correct status of 4 different entities on the same screen), but it would at least let us get actual useful information displayed while only using the current game mechanics.
Can we make this apply to display monitors as well?
In my capitol ship, I have a big main viewscreen made of displays that the original plan was to just draw some ASCII stars and planets on to pretend it was an actual viewscreen, but got thinking about damage indicator logic and the rails, and it hit me.
We could combine the two in order to make useful real-time updates to displays as to damage.
For example, I have four docked power generators in my capitol ship. If I peppered each generator with some activators and AND'ed them all together and output to a wireless logic, I could have an indicator for when a generator is damage. I could use logic to then choose between a multitude of displays to then trade out the one on my main monitor to list the statuses of each reactor. As in, have a display that says "Reactor 1: Okay, Reactor 2: Okay etc", one that says "Reactor 1: Damaged, Reactor 2: Okay, etc". Use logic to swap out which one the one on the bridge mirrors, and I've got real time status updates on the conditions of all of my generators right there on the bridge.
Same could be done for turrets, with multiple turret statuses being displayed to one screen.
Sure, it would get a little crowded below decks (would require 24 displays to choose between to show the correct status of 4 different entities on the same screen), but it would at least let us get actual useful information displayed while only using the current game mechanics.