- Joined
- Oct 15, 2013
- Messages
- 121
- Reaction score
- 5
In my experience, if people are keeping quiet about aspects of something, it generally means that they're happy about those aspects - the rule of thumb is that people take the time to speak out and complain about something they disagree with/don't like, but very rarely to compliment.
However, I thought I'd go against that paradigm and let you (the Devs) know some of the stuff I like in StarMade. Especially considering I've posted a couple of times about changes I'd like to see or problems I'm having.
So, about a week ago I saw a video on YouTube under the Recommended For You section about a game I hadn't heard of before called Space Engineer. Since the premise of both Space Engineer and StarMade is so similar - building spaceships with blocks - it's safe to say that there's a direct competition between the two.
Watching the video, I was stunned. The graphics are superior, and I really liked that collisions cause 3D block damage. BUT, after seeing the awesome graphics and ship crashes in Space Engineer, here I am still playing StarMade.
Why? Graphics isn't everything. Christ, my first online game was Ghost Recon... the cars had SQUARE WHEELS and the doors of the buildings on the Red Square map were 2 stories tall! But it was the gameplay of that game that kept myself and my clan mates playing it for years. As is the case with StarMade.
In the videos of Space Engineer I've seen, I don't like how the building of ships is performed - it seemed clumsy, labourous and not as easy as it should be. In SM, I feel that the building mode is far superior - it's intuitive (after a short learning curve), simple and rewarding. I also didn't like the backdrop in SE - it seemed like the player was in low orbit than outer space. In SM, the backdrop of black space sprinkled with stars and the beautiful Milkyway banding across it makes it feel like it is actually set in deep space.
I also prefer the game mechanics of engineering in SM over what I witnessed of SE - ie. thusters, power, sheilds and weapons.
So anyway, I'll leave SE behind now and mention some of the other things I enjoy with SM.
I mostly like the controls. I have a few niggles, that I've posted about under the Suggestions forum, but the majority is good. I like that you can bind one key to different function and the game doesn't complain like other games do (although I understand there is an option to dis-allow duplicate key binds). Moving of the avatar and ship feels intuitive and fluid.
The use of and functions of blocks (like the Bobby AI, the Factories and the Weapons Computer, for example), again feels simple and intuitive.
I like that the universe is populated with asteroids, space stations and pirates that we can mine, take over and fight - it feels alive but at the same time not over populated to the point where you lose any sense of scale and distance.
I like that there are shops to buy resources from, if you have the credits, or places where you can collect the resources for yourself, if you don't.
I love the Blueprints system too - the ability to save a ship you like then buy it again when Pirates or other players have their way with it.
-EDIT- I also like the Faction system. It felt easy to use - I didn't need a manual or tutorial on how it works, within a couple of minutes I intuitively know how to do what I needed to do with it. /edit
-EDIT- Another thing I like is how the planetary systems function. The fact that they orbit their parent star is awesome and something I've never seen before in a game (although we turn off the system rotation on our server to help reduce lag, sad face) and that the planets have a day/night cycle (kinda) related to the star they're orbiting rather than a "universal" cycle that's the same whereever you are - although I would say I think it needs to get darker when the star is on the other side of the planet. /edit
-EDIT- Gravity! I love that each individual entity can have it's own gravity and that you are oriented to the ship you're in even when that ship is at a different to another one with it's own gravity. I wonder how easy or hard that was to code. /edit
I'm sure there's other things too, but this is all I could think of right now.
However, I thought I'd go against that paradigm and let you (the Devs) know some of the stuff I like in StarMade. Especially considering I've posted a couple of times about changes I'd like to see or problems I'm having.
So, about a week ago I saw a video on YouTube under the Recommended For You section about a game I hadn't heard of before called Space Engineer. Since the premise of both Space Engineer and StarMade is so similar - building spaceships with blocks - it's safe to say that there's a direct competition between the two.
Watching the video, I was stunned. The graphics are superior, and I really liked that collisions cause 3D block damage. BUT, after seeing the awesome graphics and ship crashes in Space Engineer, here I am still playing StarMade.
Why? Graphics isn't everything. Christ, my first online game was Ghost Recon... the cars had SQUARE WHEELS and the doors of the buildings on the Red Square map were 2 stories tall! But it was the gameplay of that game that kept myself and my clan mates playing it for years. As is the case with StarMade.
In the videos of Space Engineer I've seen, I don't like how the building of ships is performed - it seemed clumsy, labourous and not as easy as it should be. In SM, I feel that the building mode is far superior - it's intuitive (after a short learning curve), simple and rewarding. I also didn't like the backdrop in SE - it seemed like the player was in low orbit than outer space. In SM, the backdrop of black space sprinkled with stars and the beautiful Milkyway banding across it makes it feel like it is actually set in deep space.
I also prefer the game mechanics of engineering in SM over what I witnessed of SE - ie. thusters, power, sheilds and weapons.
So anyway, I'll leave SE behind now and mention some of the other things I enjoy with SM.
I mostly like the controls. I have a few niggles, that I've posted about under the Suggestions forum, but the majority is good. I like that you can bind one key to different function and the game doesn't complain like other games do (although I understand there is an option to dis-allow duplicate key binds). Moving of the avatar and ship feels intuitive and fluid.
The use of and functions of blocks (like the Bobby AI, the Factories and the Weapons Computer, for example), again feels simple and intuitive.
I like that the universe is populated with asteroids, space stations and pirates that we can mine, take over and fight - it feels alive but at the same time not over populated to the point where you lose any sense of scale and distance.
I like that there are shops to buy resources from, if you have the credits, or places where you can collect the resources for yourself, if you don't.
I love the Blueprints system too - the ability to save a ship you like then buy it again when Pirates or other players have their way with it.
-EDIT- I also like the Faction system. It felt easy to use - I didn't need a manual or tutorial on how it works, within a couple of minutes I intuitively know how to do what I needed to do with it. /edit
-EDIT- Another thing I like is how the planetary systems function. The fact that they orbit their parent star is awesome and something I've never seen before in a game (although we turn off the system rotation on our server to help reduce lag, sad face) and that the planets have a day/night cycle (kinda) related to the star they're orbiting rather than a "universal" cycle that's the same whereever you are - although I would say I think it needs to get darker when the star is on the other side of the planet. /edit
-EDIT- Gravity! I love that each individual entity can have it's own gravity and that you are oriented to the ship you're in even when that ship is at a different to another one with it's own gravity. I wonder how easy or hard that was to code. /edit
I'm sure there's other things too, but this is all I could think of right now.