- Joined
- Sep 2, 2013
- Messages
- 12
- Reaction score
- 19
CURRENT PROJECT
As of May 11th
Current Yamato Wishlist:
1: Functional Wave Motion gun
All assorted Cannon and Flak beds
2: Assignment of:
Cosmo Zero x2
Cosmo Tigers x3
Seagull x1
And with RAILZ now implemented;
Foldout stabilizer wings
Pop out PING unit in the bow
Internal hangar with foldout hatch and guide rail
Foldout hangar on the aft with controllable launch rails for the Cosmo Zeros
Fully animated Wave motion trigger.
And in general get the shape as close to the
screen version as humanly possible
As of May 11th
Current Yamato Wishlist:
1: Functional Wave Motion gun
All assorted Cannon and Flak beds
2: Assignment of:
Cosmo Zero x2
Cosmo Tigers x3
Seagull x1
And with RAILZ now implemented;
Foldout stabilizer wings
Pop out PING unit in the bow
Internal hangar with foldout hatch and guide rail
Foldout hangar on the aft with controllable launch rails for the Cosmo Zeros
Fully animated Wave motion trigger.
And in general get the shape as close to the
screen version as humanly possible
LSO
Tintamarre: ( TA TE MAR ) From Acadian French meaning Clamour, Din and uproar/noise making with improvised instruments and announcing ones presence.
I am by no means new to this game or voxel based building in general, so instead of a how are you all it's a firm "good to be back".
As Tintamarre Fleetworks I aim to recreate in some way my ships based on space anime. Harlock, Cosmowarrior Zero, Yamato, Gunbuster. That kinda stuff.
Ages ago I built a test using the design/modelkit instructions of Captain Harlock's Arcadia which is i think the sexiest looking ship in history which I homage a little in the logo up top. Even though the blueprints are now lost to the stars ;( ain't that appropriate) I am working to build more ships in glorious oldschool amine and mango style.
Tintamarre: If it doesn't look nice, why bother at all.
Ship 01:
Spacewolf Mk.I
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Spacewolf Mk.I
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This was me busy learning the updates implemented since last time I played. And judging from the holes in the side I was in no way prepared for any threats beyond just the one Isanth IV pirate I remember. Those visually pleasing holes in the side? They punched right through to the core. But as a warmup and teaching tool of remembering admin commands for wedges, this went well I think. Farewell you reject.
Ship 02 & Station 01
Spacewolf MK.II
Currently being built in orbit over planet-that-needs-a-name docked at Station 01. It's not docked, I built a rack/bed for it to snugly fit onto. Better everything, those raiders will feel my wrath. I'm planning a swift, smaller ship to be put here permanently but it's in even less complete shape than Spacewolf Mk.II and thus not bothering with images just yet.Spacewolf MK.II
Ship 04
Schwartzwulf
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And that's what I have so far. I'll put in blueprints once I'm satisfied it can take a beating, but all of them save the Schwartzwulf are refined on the outside, not the inside thus not RP friendly. I learned. Next up it's time to build a battleship class sort of thing, expanding the station to mentally plausibly accommodate larger builds and an actual dock then. And find some NPC's to liven up the place.
Because deep space is dark and full of terrors, and the terrors' name should be Tintamarre.
Thank you for reading this far.
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