DukeofRealms
Count Duku
This is one of the few bases of the game; everything else must be adapted to contribute to this fact, not the other way around. The importance is that being able to interact with objects from space is the core aspect of the game (no loading screens); a purpose must be given to the object that contributes to this core aspect. We're not going to be adapting the basis of StarMade to fit an object in the game.how does this "core aspect" positively affect the game in any way? What is the importance of being able to interact with a planet in such ways, if there is no purpose to it? As it stands right now, planets are simply giant, non-respawning asteroids that most people avoid due to lag/ framerate problems.
Planets are not a core mechanic or a necessary object in-game. They are a nice, secondary background filler, we'll try to make them fit in as best as we can, but we're not going to change what StarMade is just to get them. We'll be making them as large as we can, however, that's going to be limited by performance restrictions. We have a few, potential (as in, we do not know whether this is possible) ways to achieve larger planets, when we get to that point, we'll have a very good idea of what we'll be able to do.
Procedural generation is not to the extent where meaningful exploration can come out of it. Purposeful, human design can only achieve exploration. Procedural generation can aid us in this, fill in some of the gaps as background, however, it can not be made to be the basis of exploration. Exploration in StarMade is a tricky one; I don't think we'll ever have meaningful environmental exploration (I could be wrong). We may have exploration in the form of quest/mission system, discovering the workings of the universe and the inhabitants that live in it.They say they want us to explore, but there's no point in exploring a planet when you can see everything from space.
Planets as a strategic resource are most likely where their primary purpose will lie. As I've said in the past, we're not able to determine what we can do with new planets, as we are not yet at a stage where that is possible. We'd like to implement mechanics which will encourage their use, perhaps even make them necessary at a certain stage in gameplay. We're currently planning a gameplay mechanic that might be able to address this; it's early stages though, so whether it will pass is yet to be seen.StarMade is not a planet based game; it's a space game which happens to feature planets. None of these planet based mechanics are planned or will be planned; they heavily go against what this game is. StarMade is a game about ship to ship, astronaut to ship and faction interaction, planets are a useful mechanic for an additional backdrop (exploration) and potentially resource growth. We are investigating ways to have planets be a strategic (if not necessary) resource, other than simply an area where lots of blocks can be mined.