So, most of you probably know me, for those of you who don't, hello, this is FD, co-leader of the DFN, along with Creeper__God. My purpose of this post is to find out what people think might happen to us, and the splendid game our community surrounds.
1.) The Big Guys-
I often wonder what will happen to the faction scene if and when this game hits minecraft-like popularity. Will the current superpowers be drowned in a sea of competitors? Will newcomers simply decide to join the current factions? What if Schema decides to do away with factions as a whole, or removes an official forum as traffic increases?
My thoughts are that the current factions will remain dominant, but the amount of important factions will grow, maybe twice or three times the amount we have currently. However, a situation like the thousands of clans in minecraft may become a reality, should superpowers lose their grip on their large portions of the community. Still, it'd be nice to see some diversity. Now, even if the number of large factions grows, the numbers of the current ones will as well. My estimate is the factions will eventually cap off at 500-1000 members, due to leader overload, unless the faction has an excellent chain of command, and well established ranks. (The TE is an excellent example of this.) However, as these factions grow, espionage would become a more pressing problem, as new members would be practically flooding in. Factions and forums would have to develop an IP match checking system, or other means, to cope with potential espionage. (Euro-Corp is an example of a faction already employing anti-espionage precautions.)
A thought that came to me a while back was the possibility of the new website not having forums. Many factions would fall apart, or the community itself shattered due to the new lack of inter and intra-faction communication, outside of servers.
2.) Planetside...in Space?
Another thought that occured to me was the possibility of some of the current superpowers to end up becoming so large that almost the entire community is controlled by them, and those factions being nearly at a constant cross-server war with each other, much like the game Planetside 2.
3.) The Civilian Sector-
As factions grow, member roles become more and more specialized, with positions such as Harvester, Project Manager, and Merchant introduced, as roles specifically for the acquisition of resources, shipbuilding, and trade. Perhaps these roles would not immediately be part of the mainly militaristic hierarchy of current factions, but as they grow, specialization in some parts is needed to accomplish goals as a faction. Think of the faction as a human. At birth, it is single celled, with only the leader. That cell splits into two cells of the same type. (1st recruit.) The cells are not specialized yet, and no real organization is needed. However, leading up to birth, and beyond, cells become specialized to perform certain tasks, like muscle, (pilots/captains) the brain, (command staff) the mouth (harvesters) eyes, (agents) and vocal chords. (politicians) These organs were not necesary in the small faction/fetus, but became necesary to support the whole organism as it grew.
Please leave ideas for topics in the comments.
-FD
1.) The Big Guys-
I often wonder what will happen to the faction scene if and when this game hits minecraft-like popularity. Will the current superpowers be drowned in a sea of competitors? Will newcomers simply decide to join the current factions? What if Schema decides to do away with factions as a whole, or removes an official forum as traffic increases?
My thoughts are that the current factions will remain dominant, but the amount of important factions will grow, maybe twice or three times the amount we have currently. However, a situation like the thousands of clans in minecraft may become a reality, should superpowers lose their grip on their large portions of the community. Still, it'd be nice to see some diversity. Now, even if the number of large factions grows, the numbers of the current ones will as well. My estimate is the factions will eventually cap off at 500-1000 members, due to leader overload, unless the faction has an excellent chain of command, and well established ranks. (The TE is an excellent example of this.) However, as these factions grow, espionage would become a more pressing problem, as new members would be practically flooding in. Factions and forums would have to develop an IP match checking system, or other means, to cope with potential espionage. (Euro-Corp is an example of a faction already employing anti-espionage precautions.)
A thought that came to me a while back was the possibility of the new website not having forums. Many factions would fall apart, or the community itself shattered due to the new lack of inter and intra-faction communication, outside of servers.
2.) Planetside...in Space?
Another thought that occured to me was the possibility of some of the current superpowers to end up becoming so large that almost the entire community is controlled by them, and those factions being nearly at a constant cross-server war with each other, much like the game Planetside 2.
3.) The Civilian Sector-
As factions grow, member roles become more and more specialized, with positions such as Harvester, Project Manager, and Merchant introduced, as roles specifically for the acquisition of resources, shipbuilding, and trade. Perhaps these roles would not immediately be part of the mainly militaristic hierarchy of current factions, but as they grow, specialization in some parts is needed to accomplish goals as a faction. Think of the faction as a human. At birth, it is single celled, with only the leader. That cell splits into two cells of the same type. (1st recruit.) The cells are not specialized yet, and no real organization is needed. However, leading up to birth, and beyond, cells become specialized to perform certain tasks, like muscle, (pilots/captains) the brain, (command staff) the mouth (harvesters) eyes, (agents) and vocal chords. (politicians) These organs were not necesary in the small faction/fetus, but became necesary to support the whole organism as it grew.
Please leave ideas for topics in the comments.
-FD