Thoughts of a returning player:
- Directional thrusters
I don't need these to enjoy this game.
- Strong sound amours
I do not need these to enjoy the game.
- Weapons...
I need that at least some weapons (cannon-cannon especially) never change. I need that to enjoy the game.
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I desperately need random loot from pirate ships that I can spawn at will by shooting a pirate station (Isanths or anything else) to enjoy the game.
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No, I need not to have the cargo taking any more volume than a few chests
I need no integrity check at all to be able to enjoy the game.
- I also do not think I need localized shields and any other features that came with Pow2 and the last updates.
So, while I do admire the work and the game Schema created up to a point, I want to become outdated and stop at that very point. I wish only the best to Schema while he balances and improves his game until it will feel less and less like the game we love (it already does that since pow 2), then less and less playable, then less and less desirable and so on.
Any game version between docking on rails and directional thrusters is fine for me. Around version o.19 or something. But my question is, where to download an installer fit for that version and that version itself? I would rather go for original .cfg values and genuine files on the version you can advise me about, but not for a current copy of some custom server data that may differ from the actual game as it was at its best. Please, help me find what I need even if you do love the way the game feels and looks now and you disagree with me. Thank you!
- Directional thrusters
are fun, but they force me to make compromises between ship mobility (turning speed) and ship mobility (sideways acceleration) in small warships that need all the mobility they could ever get to survive. It's simply too hard for my neural lonely cell to choose between what I need and the same thing, knowing I can't have them both but they still are the same thing.
- Strong sound amours
... Against what? I mean, come on, in almost any space game and even in some that are not (Protoss race?) once your shield is gone you are gone, no way to avoid that. It's natural, expected and obvious. If some Ion weapon does more damage to the shield or makes shield last longer, that is your ship's life it shortens or lengthens. With this in mind, can anyone explain me the need for SHP, AHP, balancing and rebalancing of their values over the time in order to make a colorfull egg-shell as important as the shields? I may be wrong here, but I think
- Weapons...
Well, I DO need them to enjoy the game. Damage Beam/Pulse are instantaneous, but so short ranged that I think I am not skilled enough to ever use them efficiently in PvP. And PvP is all that matters once development of warships gets to the point when pirates are no longer a threat. (Using Pow 1 in a Pow 2 game, pirates are no longer a threat anyway, poor virtual souls...) But I still have Torpedoes (one area trigger in front of a warhead in front of a fast clock connected to a computer with a few push pulse modules), my favourite 3 types of missiles that I knowwhat to expect from (Snipers'=Damage Beam supported missiles, Nukes = Damage Pulse supported missiles, Heat-seekers and just for the last blows, to make sure I do not spoil the loot from enemy chests by creating explosions near them, a Scalpel. Scalpel is my name for a single group Cannon-Cannon-Punch Through weapon as big as I can build it in a warship. I never actually need it stronger than needed to pass through 10 AA per second (one AA per hit) while aiming straight for the core of a target that got his shields already stripped out by missiles. Missiles can do whatever they want as long as they go and hit their target by their own and are not expecting me to sling-shot them. I men I do not care if they make round holes, conical holes, icosaedron or piramidal shape holes in the enemy still active shield. All I need is that my Scalpel has no explosion effect and that it cuts like a laser in a straight line as thin as possible to not ruin the blocks I will salvage from the ship as soon as I overheat it. Explosions near a ship that starts to overheat also nulify/kill completely the random generated loot from the enemy chests which is a major failure for me, if I destroy the loot when I only fight for that loot. So,
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Since random loot can help me get materials I need plus money from shops (by selling what I do not need and buying only what I need) and helps me avoid at least for a while the mindless asteroid/planet mining that is extremely boring,
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Knowing that my way of playing heavily relies on pirating the pirates, do I need limited cargo capacity on any of my ships, for the sake of realism?
and I do not really need realism in a game that limits cosmic speeds to 75 m/s, like 4 times lower than the speed of sound in Earth's atmosphere.
- All anti-missile turrets can deal with a really limited number of missiles simultaneously. So the way to go if I am ever to PvP is not 500 missile modules in one weapon group, but 500 groups one module each. Even if I get power usage or damage reduction penalties for too many weapon groups, it's still better than having my entire salvo denied by one single turret. Do I need integrity checks on my sniper/nuke weapons? No,
- All anti-missile turrets can deal with a really limited number of missiles simultaneously. So the way to go if I am ever to PvP is not 500 missile modules in one weapon group, but 500 groups one module each. Even if I get power usage or damage reduction penalties for too many weapon groups, it's still better than having my entire salvo denied by one single turret. Do I need integrity checks on my sniper/nuke weapons? No,
- I also do not think I need localized shields and any other features that came with Pow2 and the last updates.
So, while I do admire the work and the game Schema created up to a point, I want to become outdated and stop at that very point. I wish only the best to Schema while he balances and improves his game until it will feel less and less like the game we love (it already does that since pow 2), then less and less playable, then less and less desirable and so on.
Any game version between docking on rails and directional thrusters is fine for me. Around version o.19 or something. But my question is, where to download an installer fit for that version and that version itself? I would rather go for original .cfg values and genuine files on the version you can advise me about, but not for a current copy of some custom server data that may differ from the actual game as it was at its best. Please, help me find what I need even if you do love the way the game feels and looks now and you disagree with me. Thank you!
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