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- Sep 18, 2014
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Uh, yeah. I did throw this idea in chat yesterday aaand dev's might like this one or at least work from. Thick armor doesn't feel like it is really and this might start to be an idea to correct this problem and add choices when you build your ship and i hope i do not need to explain this part.
So the idea is that a 2 blocks thick armor should be stronger than one layer of armor and then another. How ? Simply by adding the damage reduction to the remaining incoming damage to the hull itself.
Let's take an example to see this more clearly, an advanced armor block reduce the incoming damage by 75%. With this idea and a 2 thick layer of advanced the damages would be reduced by 75% and 75% of the remaining 25% damages or 18.75% of the initial damages if your prefer, so in fact the armour would reduce the incoming damages by a total of 93.75%.
Then this gives two problems, the first one being that we can potentially with the rounding system get up to 100% reduced incoming damages with simply 4/5 layers of advanced, wich can be easily fixed by capping this to only 2 or 3 blocs being added to the reduction. The second problem is how to detect that blocs are behind and not simply another bloc being a part of the wall and to that it's simply to detect if there is 5 of the 6 blocs connected to the hull that are hull blocs. You'll tell me that tips can't use this and that is fine as tips are good for something else.
So what do you guys think about that ?
So the idea is that a 2 blocks thick armor should be stronger than one layer of armor and then another. How ? Simply by adding the damage reduction to the remaining incoming damage to the hull itself.
Let's take an example to see this more clearly, an advanced armor block reduce the incoming damage by 75%. With this idea and a 2 thick layer of advanced the damages would be reduced by 75% and 75% of the remaining 25% damages or 18.75% of the initial damages if your prefer, so in fact the armour would reduce the incoming damages by a total of 93.75%.
Then this gives two problems, the first one being that we can potentially with the rounding system get up to 100% reduced incoming damages with simply 4/5 layers of advanced, wich can be easily fixed by capping this to only 2 or 3 blocs being added to the reduction. The second problem is how to detect that blocs are behind and not simply another bloc being a part of the wall and to that it's simply to detect if there is 5 of the 6 blocs connected to the hull that are hull blocs. You'll tell me that tips can't use this and that is fine as tips are good for something else.
So what do you guys think about that ?