The Stabilizer Fix

    Valiant70

    That crazy cyborg
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    The extreme irony being that even if modified to effectively force interior space, stabilizers literally compete against interior space at the same time by being one more component you have to fill your ship with when you might rather be installing a crew compartment with that part your mass budget.
    Stabilizers are more useful for helping ships with projecting shapes on the sides. If you really want interior to be good, you need to increase the amount of hull that is necessary for a ship somehow. (Incidentally that also helps irregular shapes.)
     
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    Do you mean hull, specifically, or all hull types including armor, or just fill in general?
     
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    Stabilizers are a perfectly sensible balance choice and mechanic. Schema's second reason for stabilizers (as quoted by Valiant in his post) - that they be a mechanic used to tie ship size to reactor size - is a perfectly valid reason. Moreover, I firmly agree that players who value aesthetics should not be inherently penalized for their play-styles by the mechanics choices of the game. Does this inherently make PVP players' and aesthetics players' ships equal? No. And nor should it. However the stabilizer mechanic puts players who value aesthetics and players who value PVP and PVE on a more even playing field. Both against each other, and against the environment. Moreover, and most importantly, the new reactor system drastically decreases the learning curve and increases the accessibility of the game in general. This is important for not only attracting new players, but for overall player retention as well.
    I think you misunderstand the ramifications of this system. It strongly favors PvP builders. If you want to make a starship enterprise or star destroyer or battlestar galactica, guess what: you're boned. because all of those ships have a lot of girth for their length that will force you into a smaller reactor. Then when a Trinova longboi or a MagicTech vertical build comes up, you will be facing a ship equal mass with 4x the reactor. Long narrow ships are already favored by their small profile. If they also have bigger reactors, that advantage literally multiplies.
     
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