Of all the stabilizer ideas thus far, this gives the most freedom of design as there are several ways to deal with it, and it favors no specific shape of ship. Currently, you want one dimension as long as possible, and are forced to place the reactor at one end for maximum power. What we want is to make increased box dimensions and advantage, and allow the reactor to be placed almost anywhere so that people have a reason to use recon systems to find it.
Here's the fix:
The game calculates the total box dimension of a box that encloses all stabilizer groups (x + y + z = total boxdim). The higher the reactor output, the larger the total boxdim needs to be to make the stabilizers 100% efficient.
Stabilizers should ideally be placed on the edges of a ship in each axis. You can place extras anywhere. You can place the reactor anywhere within the box of stabilizers.
What does this accomplish?
By encouraging a certain size of box dimensions for a given amount of power, we leave room for decoration if desired. Otherwise, something like a nacelle is always a disadvantage over a ship without such details. At the same time, this doesn't make nacelles mandatory. If you take them off, you need more stabilizers, but at the same time having more stabilizers means it will take more damage to affect your reactor's stability. Durability goes well with a chunky, compact ship, right?
As for metagame builds that look like seven pods with armor on the front, go talk to Lecic about his ideas for eliminating the "dumbbell" meta. They should work equally well here.
Here's the fix:
The game calculates the total box dimension of a box that encloses all stabilizer groups (x + y + z = total boxdim). The higher the reactor output, the larger the total boxdim needs to be to make the stabilizers 100% efficient.
Stabilizers should ideally be placed on the edges of a ship in each axis. You can place extras anywhere. You can place the reactor anywhere within the box of stabilizers.
What does this accomplish?
By encouraging a certain size of box dimensions for a given amount of power, we leave room for decoration if desired. Otherwise, something like a nacelle is always a disadvantage over a ship without such details. At the same time, this doesn't make nacelles mandatory. If you take them off, you need more stabilizers, but at the same time having more stabilizers means it will take more damage to affect your reactor's stability. Durability goes well with a chunky, compact ship, right?
As for metagame builds that look like seven pods with armor on the front, go talk to Lecic about his ideas for eliminating the "dumbbell" meta. They should work equally well here.