So everyone knows that a big ship beats a little ship, but what if we throw in some variables.
Ship classes would have to be added somehow. This would take an official index of mass, shields, dps, and all the other ship stats to figure out what you are making. Say a 100 mass ship would be a light fighter. By adding missiles it becomes a light bomber. If there are both AMCs and missiles, the dominant group would judge the class. If both are equal it would register as a whatever was placed first. (AMCs = fighter/Missiles = bomber) The expansion of the types would grow as the ship got bigger. From heavy missile frigates to fast battle cruisers. This would allow a rock, paper, scissors effect in the game. Where fighter beats bomber, bomber beats bigger ship, and bigger ship beats fighter.
This still wouldn't mean that 1 bomber could kill a Titan class ship, it would simply make bombers more important to the gameplay. And we all know that missiles don't do much against shields, so by adding an EMP, strategies can be used in game more often.
EMPs would only damage shields, with the same statistics as the AMC. Bigger array of EMPs, more the shields would go down. The only downside to this would it being useless on hull. 0 damage to anything other then shields. Making a good bomber to both have an EMP and any other missile.
The EMP missile itself would be much like a D1000, but only much faster and with greater range per block.
To keep it from getting overpowered, or exploited, the larger the array the longer the relaid time. This would make it so large ships could not spam the missiles in anyway.
With all that being said, it should be pointed out that this does not make little ships better then big ships. It would take swarms of bombers to kill anything, considering the long reload times of missiles and the fact any good ship would have ample defence against such ships. It would simple make the chances of killing a big ship much greater then spending 3 hours trying to knock out its shields with a fighter.
And so ends my rant. Any ideas?
Ship classes would have to be added somehow. This would take an official index of mass, shields, dps, and all the other ship stats to figure out what you are making. Say a 100 mass ship would be a light fighter. By adding missiles it becomes a light bomber. If there are both AMCs and missiles, the dominant group would judge the class. If both are equal it would register as a whatever was placed first. (AMCs = fighter/Missiles = bomber) The expansion of the types would grow as the ship got bigger. From heavy missile frigates to fast battle cruisers. This would allow a rock, paper, scissors effect in the game. Where fighter beats bomber, bomber beats bigger ship, and bigger ship beats fighter.
This still wouldn't mean that 1 bomber could kill a Titan class ship, it would simply make bombers more important to the gameplay. And we all know that missiles don't do much against shields, so by adding an EMP, strategies can be used in game more often.
EMPs would only damage shields, with the same statistics as the AMC. Bigger array of EMPs, more the shields would go down. The only downside to this would it being useless on hull. 0 damage to anything other then shields. Making a good bomber to both have an EMP and any other missile.
The EMP missile itself would be much like a D1000, but only much faster and with greater range per block.
To keep it from getting overpowered, or exploited, the larger the array the longer the relaid time. This would make it so large ships could not spam the missiles in anyway.
With all that being said, it should be pointed out that this does not make little ships better then big ships. It would take swarms of bombers to kill anything, considering the long reload times of missiles and the fact any good ship would have ample defence against such ships. It would simple make the chances of killing a big ship much greater then spending 3 hours trying to knock out its shields with a fighter.
And so ends my rant. Any ideas?