Hi,
One of the reasons for the power overhaul is to encourage interior spaces, and change the balance between system blocks and other blocks. However, most of the problem has nothing to do with power and everything to do with the fact that NPC crew is completely unfinished and unusable.
Note: I am NOT talking about NPC factions. I'm talking about the crew you can buy/hire at advanced trade stations (the ones that fall out of your ship when you fly anywhere, that have a mostly non-existent crusty only menu system, that can't be given names properly, and that can't be dismissed without causing "NPC not here" bugs).
Players don't need interior spaces because there is no point (beyond decoration). However, if/when NPC crew actually worked there would be a reason to have interior spaces - somewhere that NPC crew members can do their jobs. You'd encourage ship designers (even the "PvP people" and the "min/max" people) to create interior areas by giving their ship bonuses (better speed, better damage, better shields) when NPC crew are present and happy.
Imagine if you could promote a generic NPC to "shield engineer" and added a "shield management console" to the game; and gave a ship a 50% boost to shields of a shield engineer was manning the shield management console. It would take less than 1 week before all medium or larger PvP ships had an interior space for their shield engineer and their console.
Now imagine if the NPC crew needed sleep; and gave less bonus when they didn't/couldn't sleep. It'd take less than a week before all medium or larger PvP ships had one interior space for their shield console, plus enough bedrooms for 2 shield engineer NPCs (so that while one NPC sleeps the other can give the shield 50% bonus).
Now imagine if relaxation areas effected the bonus. All medium or larger PvP ships would have gardens or lounge rooms or entertainment areas or something.
Now imagine if there were "weapon engineers" and "thrust engineers" and "cargo engineers"; each with their own bonuses (for damage, and speed/manoeuvring, and salvaging).
Now imagine if there was food that also effected NPC happiness and the bonuses NPCs give to a ship; plus cooks and dining areas, and maybe even farmers to produce food (I'm thinking "mushroom machine operator" not "field of dirt farmer").
How long would it take before all medium or larger PvP ships have various engineering rooms, and bedrooms, and gardens/lounges, and kitchens, and dining areas, and farms ("mushroom machine rooms")?
NPC crew needs to be implemented before you can know if there is or isn't any actual problem for a power overhaul to fix. If you do the power overhaul then implement NPC crew, it's likely that you're going to have to overhaul the power again after NPC crew is done anyway, and I don't think anybody wants that.
One of the reasons for the power overhaul is to encourage interior spaces, and change the balance between system blocks and other blocks. However, most of the problem has nothing to do with power and everything to do with the fact that NPC crew is completely unfinished and unusable.
Note: I am NOT talking about NPC factions. I'm talking about the crew you can buy/hire at advanced trade stations (the ones that fall out of your ship when you fly anywhere, that have a mostly non-existent crusty only menu system, that can't be given names properly, and that can't be dismissed without causing "NPC not here" bugs).
Players don't need interior spaces because there is no point (beyond decoration). However, if/when NPC crew actually worked there would be a reason to have interior spaces - somewhere that NPC crew members can do their jobs. You'd encourage ship designers (even the "PvP people" and the "min/max" people) to create interior areas by giving their ship bonuses (better speed, better damage, better shields) when NPC crew are present and happy.
Imagine if you could promote a generic NPC to "shield engineer" and added a "shield management console" to the game; and gave a ship a 50% boost to shields of a shield engineer was manning the shield management console. It would take less than 1 week before all medium or larger PvP ships had an interior space for their shield engineer and their console.
Now imagine if the NPC crew needed sleep; and gave less bonus when they didn't/couldn't sleep. It'd take less than a week before all medium or larger PvP ships had one interior space for their shield console, plus enough bedrooms for 2 shield engineer NPCs (so that while one NPC sleeps the other can give the shield 50% bonus).
Now imagine if relaxation areas effected the bonus. All medium or larger PvP ships would have gardens or lounge rooms or entertainment areas or something.
Now imagine if there were "weapon engineers" and "thrust engineers" and "cargo engineers"; each with their own bonuses (for damage, and speed/manoeuvring, and salvaging).
Now imagine if there was food that also effected NPC happiness and the bonuses NPCs give to a ship; plus cooks and dining areas, and maybe even farmers to produce food (I'm thinking "mushroom machine operator" not "field of dirt farmer").
How long would it take before all medium or larger PvP ships have various engineering rooms, and bedrooms, and gardens/lounges, and kitchens, and dining areas, and farms ("mushroom machine rooms")?
NPC crew needs to be implemented before you can know if there is or isn't any actual problem for a power overhaul to fix. If you do the power overhaul then implement NPC crew, it's likely that you're going to have to overhaul the power again after NPC crew is done anyway, and I don't think anybody wants that.