There are three things I most enjoy in a game; exploration, collecting, and building. Exploration helps me collect things. The things I collect are used in building. The things I build facilitate exploration. Combat is actually just a necessary evil for me, an obstacle to be surmounted by exceptional building.
Currently Starmade has building (and working on it's attendant combat) at a higher degree than pretty much any game out there. What it is currently mostly devoid of is exploration and collecting.
I am well aware that the game is still technically in a very early alpha stage of it's development, that building and combat had to be addressed before anything else could be, and that we ain't seen nothing yet. I do however want to put my two cents out there in the hope that it stimulate imagineering.
Exploration needs to have a purpose other than "look at that". We need exploration to find stuff more exciting than yet another asteroid we can use to make shields. Exploration needs to be so compelling that it becomes the motive for our next ship build, the goad to weather dangers, and a reason sufficient for us to invest time. To that end, collectibles need to be both findable and rare, and those collectibles need to be seriously valuable, much more so than the raw materials we are currently familiar with.
I am also aware that the current structure of the game prohibits the introduction of a myriad of new blocks (unfortunately), so unless that changes, the variety of such collectibles needs be limited. A block I would suggest be introduced for use as such a collectible would be a 'magic' block (named however is deemed appropriate, universal nanites, tesseracts, artifacts, whatever) that when attached to another block changes the attributes of the block by a factor of ten. A shield capacitor block linked to such a magic block would store ten times the shields, a power block would function as ten times it's number (adding to length), etc.. Each block it could be attached to would have it's own differing effect.
This would not be imbalancing as everyone would be capable of collecting these blocks. Their numbers should be kept quite rare, so while a thousand block ship could in theory ultimately be built with half artifact blocks after a player explored and collected for six months, a million block ship could not be unless they invested the combined efforts of five hundred 'years' of game play (that would be one BIG faction). Even then, such a million block ship would only be as powerful as a ten million block titan, and the investment in it would make it too valuable to risk.
Such artifacts should be extremely rare in the heart of the spawn galaxy but become less hard to acquire (relatively speaking) as one ventures closer to the outer edge and the rift. The alien bases and ships that would drop such artifacts should be significantly more powerful than standard pirates, up to and including titans of their own, and their bases should require faction fleet action with titans to bring down.
Currently Starmade has building (and working on it's attendant combat) at a higher degree than pretty much any game out there. What it is currently mostly devoid of is exploration and collecting.
I am well aware that the game is still technically in a very early alpha stage of it's development, that building and combat had to be addressed before anything else could be, and that we ain't seen nothing yet. I do however want to put my two cents out there in the hope that it stimulate imagineering.
Exploration needs to have a purpose other than "look at that". We need exploration to find stuff more exciting than yet another asteroid we can use to make shields. Exploration needs to be so compelling that it becomes the motive for our next ship build, the goad to weather dangers, and a reason sufficient for us to invest time. To that end, collectibles need to be both findable and rare, and those collectibles need to be seriously valuable, much more so than the raw materials we are currently familiar with.
I am also aware that the current structure of the game prohibits the introduction of a myriad of new blocks (unfortunately), so unless that changes, the variety of such collectibles needs be limited. A block I would suggest be introduced for use as such a collectible would be a 'magic' block (named however is deemed appropriate, universal nanites, tesseracts, artifacts, whatever) that when attached to another block changes the attributes of the block by a factor of ten. A shield capacitor block linked to such a magic block would store ten times the shields, a power block would function as ten times it's number (adding to length), etc.. Each block it could be attached to would have it's own differing effect.
This would not be imbalancing as everyone would be capable of collecting these blocks. Their numbers should be kept quite rare, so while a thousand block ship could in theory ultimately be built with half artifact blocks after a player explored and collected for six months, a million block ship could not be unless they invested the combined efforts of five hundred 'years' of game play (that would be one BIG faction). Even then, such a million block ship would only be as powerful as a ten million block titan, and the investment in it would make it too valuable to risk.
Such artifacts should be extremely rare in the heart of the spawn galaxy but become less hard to acquire (relatively speaking) as one ventures closer to the outer edge and the rift. The alien bases and ships that would drop such artifacts should be significantly more powerful than standard pirates, up to and including titans of their own, and their bases should require faction fleet action with titans to bring down.
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