- Joined
- Jul 11, 2013
- Messages
- 191
- Reaction score
- 7
I am Naval Architect (which is fancy for I design and build ships), that is my trade in this game. The catalog system is great for alpha as it allows the ability to test warships. Be it a fighter or a \"Titan\" it should e put through some trials before it is used in the field. This system is great for the alpha, but what would be nicer if or he beta and evantual final release, would be a shipwright-similar system called a dry dock. IRL, dry docks are used for below the water line repairs or modifications. What I am suggesting is a system where you have the Dry dock computer, the dry dock builder (a non-directional version of the enhancer to increase build speed), power supply, and finally the frame. Frame blocks are cheap, the rest should be balanced accordingly. Here is what you do.
The way you build a dry dock is you build the dimensions of the drydock\'s space +2 in either direction. An example would be that I want a fighter building sized dry dock, so it 22x22x22 so I can make. A 20x20x20 sized fighter. This could be expanded or contracted(?) to fit your needs. Bigger dry dock, bigger ship building capacity. But, to prevent insta build ships, the bigger the frame, the longer it takes without adding dry dock builders. And of course, a power supply of a bigger size is nessecary for bigger frames.
dry docks take, not blueprints, but schematics (which sounds infinitely cooler to me) which cost as much as the admin wants. The dry dock computer takes 1 min ( to load the .sment) and then gives you a material list of sorts. It tells you what you need to add to it and it will build as you add more materials. Again, this takes time. Once your ship is done being built, the dry dock will stop and \"shutdown\" which allows you to acess the ship. Once the process has begun, it cannot be stopped. Unless the dry dock comp is destroyed or the frame is severed at some point. Ship does not obey any law of physics until it is done or the comp is destroyed (frame damage just halts production. Once the ship is done and he computer is shut down, the ship remains docked as if it was docked normally.
well that was long, it\'s 0500 right now and my insomnia is probably gonna end up killing me. Will organize idea and provide model in morn
The way you build a dry dock is you build the dimensions of the drydock\'s space +2 in either direction. An example would be that I want a fighter building sized dry dock, so it 22x22x22 so I can make. A 20x20x20 sized fighter. This could be expanded or contracted(?) to fit your needs. Bigger dry dock, bigger ship building capacity. But, to prevent insta build ships, the bigger the frame, the longer it takes without adding dry dock builders. And of course, a power supply of a bigger size is nessecary for bigger frames.
dry docks take, not blueprints, but schematics (which sounds infinitely cooler to me) which cost as much as the admin wants. The dry dock computer takes 1 min ( to load the .sment) and then gives you a material list of sorts. It tells you what you need to add to it and it will build as you add more materials. Again, this takes time. Once your ship is done being built, the dry dock will stop and \"shutdown\" which allows you to acess the ship. Once the process has begun, it cannot be stopped. Unless the dry dock comp is destroyed or the frame is severed at some point. Ship does not obey any law of physics until it is done or the comp is destroyed (frame damage just halts production. Once the ship is done and he computer is shut down, the ship remains docked as if it was docked normally.
well that was long, it\'s 0500 right now and my insomnia is probably gonna end up killing me. Will organize idea and provide model in morn