I like this. "Spooling up" the FTL should additionally be a delicate procedure that is disrupted by any sort of damage (even to the shields). Since you would only have to fire it shortly to initiate the automated charging sequence, it would also be less of a pain in the finger to charge up slower drives.There's a simple solution to this; no pre-charging jumpdrives.
So instead of how it is now, when you click to jump is when it starts charging and then jumps when finished.
This would also give reason to have a fast jump drive, other than to save you 20 seconds of holding the button down (and with this there would be no holding the button down....my god it's a WIN-WIN!).
I think the curve should be changed a little though, so if you have the 5% mass should be much faster than the current 24 or so seconds. It would give a fullsize drive more benefit, and also allow for more in between sizes.
Right now you can charge 5 jump drives with just one slot in your escape pod which gets hit very unlikely inside your ship and can jump straight out..I think the curve should be changed a little though, so if you have the 5% mass should be much faster than the current 24 or so seconds. It would give a fullsize drive more benefit, and also allow for more in between sizes.
To allow for instant, long range travel, as opposed to stopping and charging for 20 seconds every 8 sectors. Charge three jump drives and go 24 sectors in a few seconds (after a minute of charging) instead....I didn't realize you could charge multiple jump drives. Even without shieldplates , that's ridiculously broken. Why allow several ? This begs to be abused as this thread shows.
Well that would be a little too far. The idea is to prevent scumming, not prevent anyone from escaping. Think of those tense moments on the Millenium Falcon. But say 10 seconds for a 5% mass drive and scaling on down to a minute for that 1 block drive. So ships that want to use the space can escape maybe, but not without taking some return fire. You can still do el cheapo just to have jdrive capability but you aren't going to get out of danger with it.I like this. "Spooling up" the FTL should additionally be a delicate procedure that is disrupted by any sort of damage (even to the shields). Since you would only have to fire it shortly to initiate the automated charging sequence, it would also be less of a pain in the finger to charge up slower drives.
You might be able to chain jump for some added distance with multiple drives, and use them as cheap hit and run tactic, or a small one for emergency jumps when you end up to close to a sun or right beside a hostile area, but in the end you still have to recharge them all to use them again, for traveling a long distance fast its always faster to use one big jump drive then several smaller ones. Just always pack a charged emergency jump drive, starmade can be trolly.Honestly, I am against the idea of having multiple jump drives on a ship at all. It makes distance meaningless
I'm fine with an extra jump drive for emergencies, but spending 10 minutes at your home base and then insta warping across the galacy is not my idea of fun. Also, if you want to look at some new jump drive mechanics, check out these threads:You might be able to chain jump for some added distance with multiple drives, and use them as cheap hit and run tactic, or a small one for emergency jumps when you end up to close to a sun or right beside a hostile area, but in the end you still have to recharge them all to use them again, for traveling a long distance fast its always faster to use one big jump drive then several smaller ones. Just always pack a charged emergency jump drive, starmade can be trolly.
But yeah, Starmades Jump Drive is propably the worst kind of FTL, and needs some serious redesign in the future. Oh joy, another thing i could write several pages about.
Smallest Galaxy ive seen so far was 160 jumps to across. (80 system from shortest edge to edge crossing the core, 1 jump = 8 sectors, 8 sectors = half a system, 80x2=160) So that warping across the galaxy is "slightly" exaggerated...I'm fine with an extra jump drive for emergencies, but spending 10 minutes at your home base and then insta warping across the galacy is not my idea of fun.
Read those, but they all sound compromises, i my personal view FTL should either be some kind of Super Cruise with countermeasures and dangers, or location based network generated by the game, think Hyperspace Jumps only from Lagrang Points.Also, if you want to look at some new jump drive mechanics, check out these threads. This is what traveling should contribute to the game, in my opinion.
Eh, still. Ten warps will get you far, and using black holes and warp gates you could make it pretty far without encountering any danger.Smallest Galaxy ive seen so far was 160 jumps to across. (80 system from shortest edge to edge crossing the core, 1 jump = 8 sectors, 8 sectors = half a system, 80x2=160) So that warping across the galaxy is "slightly" exaggerated...
I'll be looking forward to reading it.Read those, but they all sound compromises, i my personal view FTL should either be some kind of Super Cruise with countermeasures and dangers, or location based network generated by the game, think Hyperspace Jumps only from Lagrang Points.
Pretty much started yet another chapter on my suggestion thread draft exactly about that yesterday, yes im insane, already 23 pages.
+1+1+1+1+1+1 :DRead those, but they all sound compromises, i my personal view FTL should either be some kind of Super Cruise with countermeasures and dangers, or location based network generated by the game, think Hyperspace Jumps only from Lagrang Points.
Will still take some time, i keep overthinking stuff and try to base all analyses and suggestion on as many tests and calculations as possible with the current game, dont want to suggest stuff thats gamebreaking or not possible in the end.I'll be looking forward to reading it.
Damn, the day we two agree on something, that just happend.+1+1+1+1+1+1 :D
Lagrangian_point is a very good idea!
Well Wormholes are a limited fixed network, and Warpgates are artificial as you said. Lagrangian Points would be in pretty much any system with a star and other celestial bodies, they way i imagine it you could use a L-Point to enter Hyperspace and emerge at the L-Point youve selected as destination, range and time depending on the power of your Jump Drive. Ill explain the idea, process, advantages, disadvantages and possible ways of using it for additional gameplay mechanics in my future suggestion thread.Well we have wormholes for location based natural networks and warpgates for artificial ones. FTL should be usable anywhere, but come at higher risk. A "super cruise" mode would actually be more fun.
Perhaps there are inter-system Lagrange-points. The L1..5 ones only respect the sun,moon,planet.Well Wormholes are a limited fixed network, and Warpgates are artificial as you said. Lagrangian Points would be in pretty much any system with a star and other celestial bodies,
Overdrive won't let you accelerate fast enough to get out of range before the missiles hit. Most likely they'll hit before you even get over the speed limit and into the overdrive's boost zone.Just use overdrive to outrun the missiles.
I didn't think of that, I really like the idea! Reminds me of FTL actually.Instead, what if jumping triggered cooldowns itself (and refreshed upon subsequent jumps)? You wouldn't have to worry about oversized turrets/docked ships getting around the system if even turrets had to reload after a jump.