Textures are worse than they could be.

    NeonSturm

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    The menu icons got changed in the dev.



    Bugs / Issues which need a look:

    • "Realistic" blocks with 256 take about 1/3 of StarMade's archive size (The other 1/3 by "Comic" blocks and 2 huge data/models - it would be good to have at least these two things separated).
    • There is no way to go back to the old ones short of editing the png files or have no build icons for the Tetra/Penta.
    • Power blocks are too bright/animated.

      I think thrusters are an improvement compared to the old ones - even weapon cpu, gravity block and similar, but all that can't help out if there are such important and annoying blocks dominating the texture pack.

    [*]The new ice planet surface is ugly, does not look realistic and is bugged if flipped upside down.
    [*]You can turn Lava on and off on default.

    • Off suggests that lava does no damage, but that is not true.

    [*]Light emmitting things are darker if enclosed by plex glass or water - these should not have any effect. Technically it is not a bug, but a missing case-handling.


    There might be other things, but I only remeber these so far.



    Good things:

    • Cristals, lava and transparent ice look good. Same as the front of weapon cpu, thrusters, etc.



    I suggest to merge/use the Walzou Texture Pack with realistic (or parts of it) if it is possible (licenses, agreement, etc). It looks pretty, has good details, and is a bit smaller than "Realistic".

    It also has some parts which are really realistic. I guess "realistic" should originally be named "clean", in which case it would score better messured on what it should be.
     
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    As far as I know lava and ice crystals are treated like any other light where turning them off stops them from emitting light and yes the fact that glass blocks so much light is really annoying.



    They seem to have fixed the grey dulled texture issue I was getting.

    Other notes: The \"Realistic\" pack has UK Space Agency badges. As far as I know Starmade is not affiliated with the UK Space Agency and shouldn\'t be plastering their badge in an official pack, you wouldn\'t slap NASA on the game would you?

    Fire, in space... how absurd

    That cockpit, how realistic is a lens that\'s almost a meter wide?

    Pipes (I had to say it, I still hate them)

    Regular hull: Having a strait line that runs down the entire length of a ship is just odd, it makes ships look like they are constructed entirely out of long strips of metal.

    Hardened Hull, these have a little to much depth to them.
     

    ImperialDonut

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    - The size of the textures are just a devbuild thing, they are planned to be seperate downloads through the launcher on full release.

    - Concerning the old textures, long story short; The guy who made them is gone, and the coming updates needs a ton of new textures that won\'t be available unless someone decides to resurrect it on his/her own, turning it into an unofficial pack anyway. The new textures are made by the guy that originally made the community realistic pack, that is soon to replace the current abandoned pack as the official pack.

    - Brightness of lights behind glass is to blame on how the engine currently works, glass is not see-through as such, it is just transparant and emits a light level of its own. This will most likey change to actually work however.



    Concerns over the pack itself are for Kupu, the creator, best refer to his topic for it:

    http://star-made.org/content/texture-pack
     

    kupu

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    Figured i should probably field some of these questions :D

    Lets go step by step.

    Neosturm

    - The size of the archive is a moot point. Frankly, it is what it is, and will continue to grow alongside the game. I\'m unsure if default build will be bundled with 5 texture packs preinstalled or not. But perhaps they will be seperate downloads.

    - The old textures are old and now defunct. The creator of them is no longer part of the team. Feel free to pick up the mantle to produce your own pixel art for the community though, or check out some other pixel texture packs. Pixelboy made a good one.

    - Power blocks are both bright and animated. The defaults were animated. The new textures fit the same texture sheet, thus animated. The blocks produce / store power. Bright light is usually a good indicator of that.

    - Ice planet surface; the textures are in constant evolution since this is no longer a hobby project, but professionally supported. As such the textures are subject to revamps, time allowing. As for the mirror bug on textures, this is well documented and has been fixed.

    - Lighting bugs are not texture specific but engine related. Afraid i can\'t help there.

    - Merging two texture packs from different creators would create continuity issues and look horrid.



    -------



    Sven;

    - The official textures do not actually have UKSA badges on them. I would like to reiterate the Dev builds are not an accurate display of what you are getting in future updates. Please don\'t treat them as such.

    - Fire in space. A more visual indication of damage visible on more surfaces from distance than cracks or black smudges. No more absurd than using sound effects in a space game.

    - The lens is again a visual indicator of the blocks purpose. It\'s a view port. Would you prefer a man present in a little 1x1 meter cockpit? or an empty chair for a little man to sit in regardless of wether the ship is manned or not? Despite the \"realistic\" tag, this is a voxel game. Please bring your imagination.

    - Pipes are now in the game. But do feel free to change the textures to better fit your needs.

    - Having a single block tile potentially over millions of blocks presents one with a design challange. It will always tile in a predicable / repetitive pattern. I opted for lines instead of close tiling patterns such as the previous patchwork effect.

    - Hard hull has depth since players complained about \"flat textures\".



    As always, thanks for the feedback. Keep it coming.
     
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    I think I brought this up in a thread before but that\'ll be buried somewhere in the forums. Besides, it\'d probably better to ask you (Kupu) directly, if you\'re still paying attention to this thread. I noticed that the player model has a mask on it that gives a glow in the dark effect on the little lights and whatnot that are on the model. Would a feature like this be planned for the block textures? It\'d be nice to see parts of AMC/ power/whatever blocks glow in the dark.

    Obviously it\'s not a huge deal, but considering that this function is, to a degree, already ingame and there\'s a bit of focus on game aesthetics it couldn\'t hurt to implement a feature like this on regular blocks.

    Also, largely unrelated, I love normal maps. I\'m so glad they\'ve been added in. They add so much more depth to the textures.
     

    kupu

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    The idea has been mentioned among the developers.

    I\'m glad you approve of the normal maps :)