Suggestion: Please set default player-owned shop prices (buy & sell) for all items to zero until other shop issues are resolved.
Shops keep resetting to serve ALL. Prices can't be set to make earn profit because the sell price eventually resets to match buy price. Lots of little issues making player-owned shops somewhat broken.
But it's nice to be able to offer power & other ship basics at market price - without personally loading up to restock spawn - so that new players aren't so frequently stuck in the near-spawn regions unable to construct a viable ship due to market depletion. But to market 5-10 simple items, it's necessary to go through and manually lower the price of every other item to zero, which takes an hour, or people rob your shop by selling you loads of lava and dirt and plants and other useless things.
Current default prices are meant to be high for profit, but since a newly-opened shop is not fully stocked, this is not helpful. Better, I think, to adjust the prices as products are stocked, than to have to adjust hundreds of prices to stock the first item, and then still have to adjust prices individually again as successive items are stocked.
Until other issues like buy/sell permission and the ability for buy/sell prices to remain different are resolved - which may take some time considering other more pressing concerns in the game - I think that setting default prices to zero would at least encourage some degree of player-generated economic activity by eliminating the tedious hour of preparing a shop to sell generators, and it wouldn't interfere with any other current use of them or prevent prices from being raised by anyone who WANTED to spend an hour or two messing with shop prices.
Shops keep resetting to serve ALL. Prices can't be set to make earn profit because the sell price eventually resets to match buy price. Lots of little issues making player-owned shops somewhat broken.
But it's nice to be able to offer power & other ship basics at market price - without personally loading up to restock spawn - so that new players aren't so frequently stuck in the near-spawn regions unable to construct a viable ship due to market depletion. But to market 5-10 simple items, it's necessary to go through and manually lower the price of every other item to zero, which takes an hour, or people rob your shop by selling you loads of lava and dirt and plants and other useless things.
Current default prices are meant to be high for profit, but since a newly-opened shop is not fully stocked, this is not helpful. Better, I think, to adjust the prices as products are stocked, than to have to adjust hundreds of prices to stock the first item, and then still have to adjust prices individually again as successive items are stocked.
Until other issues like buy/sell permission and the ability for buy/sell prices to remain different are resolved - which may take some time considering other more pressing concerns in the game - I think that setting default prices to zero would at least encourage some degree of player-generated economic activity by eliminating the tedious hour of preparing a shop to sell generators, and it wouldn't interfere with any other current use of them or prevent prices from being raised by anyone who WANTED to spend an hour or two messing with shop prices.