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- Jan 27, 2016
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A light hearted topic here, what kind of cool techy-science-engineering-nonsense do you call different systems or weapon combinations in game? Do you have some kind of nomenclature when you're writing up descriptions for ship?
For example I've come up with some and use of the following
Current Power Gen system = Zero Point Energy Grid with output measured in SMJ (Starmade Mega Joules)
Ion Defensive effect = Hardened Shield Grid
Cannon-Cannon-Punch Turrets = xx mm Autocannon where xx=1/10 of the block count in the weapon. For example, a turret with 750 weapon blocks in a C-C-Pu combination would be a 75mm Autocannon
Likewise, a Cannon-Cannon-Overdrive setup = xx mm High Output Autocannon.
Prow mounted waffled Cannon-Cannon-Punch/Explosive = Plasma Pulse Cannon or just Pulse Cannon
Missile-50% Beam-Punch = Standard Mk xxx ASM/AFM (Anti-Shipping-Missile/Anti-Fighter Missile), with the Mk xxx being equal to the total block count of each output. I tend to use a set of five silos of 200 Missiles, 100 Beams, 200 Punch as a standard missile battery on escorts, or an anti-fighter secondary battery on cruisers.
Beam-Beam-Explosive = Mk xxx Light Particle Beam (LPB) if it's in a turret or a Mk xxx Particle Lance if it's a prow mounted main battery. The xxx is the total block count per output. So a turret with a pair of 250 Beam, 250 Beam, 250 Explosive would be a duel Mk 750 LPB Turret.
Beam-Beam-Ion = Shield Disruptor
That's enough for now, I have some others, but these are the ones I tend to use the most.
For example I've come up with some and use of the following
Current Power Gen system = Zero Point Energy Grid with output measured in SMJ (Starmade Mega Joules)
Ion Defensive effect = Hardened Shield Grid
Cannon-Cannon-Punch Turrets = xx mm Autocannon where xx=1/10 of the block count in the weapon. For example, a turret with 750 weapon blocks in a C-C-Pu combination would be a 75mm Autocannon
Likewise, a Cannon-Cannon-Overdrive setup = xx mm High Output Autocannon.
Prow mounted waffled Cannon-Cannon-Punch/Explosive = Plasma Pulse Cannon or just Pulse Cannon
Missile-50% Beam-Punch = Standard Mk xxx ASM/AFM (Anti-Shipping-Missile/Anti-Fighter Missile), with the Mk xxx being equal to the total block count of each output. I tend to use a set of five silos of 200 Missiles, 100 Beams, 200 Punch as a standard missile battery on escorts, or an anti-fighter secondary battery on cruisers.
Beam-Beam-Explosive = Mk xxx Light Particle Beam (LPB) if it's in a turret or a Mk xxx Particle Lance if it's a prow mounted main battery. The xxx is the total block count per output. So a turret with a pair of 250 Beam, 250 Beam, 250 Explosive would be a duel Mk 750 LPB Turret.
Beam-Beam-Ion = Shield Disruptor
That's enough for now, I have some others, but these are the ones I tend to use the most.