- Joined
- May 29, 2013
- Messages
- 1,255
- Reaction score
- 432
We have the ability to filter objects from radar already (praise the ) but i'd like to have a hotkey to swap between Combat, Mining and Exploration. To make using them worth the time add a slight buff to each mode.
+ indicates what's active. all other filters would be off.
Combat: +Ships +Turrets +Stations (increase scanning range passive and active)
Mining: +Asteroids +Planet Parts +Shop (enables mineral/cargo readout*)
Exploration: +Ships +Planets +Stations (jam = cloak on ships w/o weapons or turrets)
We can strip off the buff idea. I just really like to give folks motivation. Hiding ships and stations in Mining mode leaves you at risk for a sneak attack. But you see the list of most valuable blocks in your target's readout. Using Exploration mode you can sneaking around in a energy efficient cloaker. Without weapons becomes super risky. The offshoot is even large ships can fully cloak (in theory). Ofc a good scan will break your cloak and jeopardize your cargo/passengers. Since combat vessels would have guns and salvage beams use a weapons computer a cruiser or harvester can't use this to cloak. Besides a combat cruiser would be able to scan farther either with passive radar or the scan module. Allowing them to hunt more effectively. This doesn't stop you from using traditional cloaking systems. With this every ship would have a reason to be specialized. Pilots would have to be aware of what mode their personal HUD is in before even taking control of a ship. This is no inconvenience since the hotkey would toggle between the three effortlessly. A readout on the HUD would tell them what mode they are in, what their buff is, or inform them they are using an unbuffed custom filter. Add two slots to the toggle list and the player has a choice of 5 filters. 3 buffed 2 unbuffed.
Or are they? :3
There could be a few custom configurations that invoke some sort of benefit that doesn't show on the HUD.
Maybe a player in astronaut mode with +Astronaut on only gets a movement speed and melee attack bonus (when a melee weapon gets added). This would make that player an ideal assassin for Astronaut PvP arenas..
*I know mineral readouts are standard right now. It'll suck for some to learn they open themselves up to attack to see what they can get. That doesn't mean their turrets won't see a hostile tho.
+ indicates what's active. all other filters would be off.
Combat: +Ships +Turrets +Stations (increase scanning range passive and active)
Mining: +Asteroids +Planet Parts +Shop (enables mineral/cargo readout*)
Exploration: +Ships +Planets +Stations (jam = cloak on ships w/o weapons or turrets)
We can strip off the buff idea. I just really like to give folks motivation. Hiding ships and stations in Mining mode leaves you at risk for a sneak attack. But you see the list of most valuable blocks in your target's readout. Using Exploration mode you can sneaking around in a energy efficient cloaker. Without weapons becomes super risky. The offshoot is even large ships can fully cloak (in theory). Ofc a good scan will break your cloak and jeopardize your cargo/passengers. Since combat vessels would have guns and salvage beams use a weapons computer a cruiser or harvester can't use this to cloak. Besides a combat cruiser would be able to scan farther either with passive radar or the scan module. Allowing them to hunt more effectively. This doesn't stop you from using traditional cloaking systems. With this every ship would have a reason to be specialized. Pilots would have to be aware of what mode their personal HUD is in before even taking control of a ship. This is no inconvenience since the hotkey would toggle between the three effortlessly. A readout on the HUD would tell them what mode they are in, what their buff is, or inform them they are using an unbuffed custom filter. Add two slots to the toggle list and the player has a choice of 5 filters. 3 buffed 2 unbuffed.
Or are they? :3
There could be a few custom configurations that invoke some sort of benefit that doesn't show on the HUD.
Maybe a player in astronaut mode with +Astronaut on only gets a movement speed and melee attack bonus (when a melee weapon gets added). This would make that player an ideal assassin for Astronaut PvP arenas..
*I know mineral readouts are standard right now. It'll suck for some to learn they open themselves up to attack to see what they can get. That doesn't mean their turrets won't see a hostile tho.