- Joined
- Jun 26, 2013
- Messages
- 102
- Reaction score
- 47
Problem: when tracking a target like a npc pirate when crossing over sectors, the target position jumps around. It's kind of pain in the butt which discourages a lot of my gaming mates investing time into the game(Which is poop because I really love this game).
Suggesting: There few way to fix this issue;
In Jumpgate(old space sim) they would keep a instance up between the target and the tracker to prevent jumping. That way the target data would was be inline and updated to the tracker(s) so jumping would be reduce.
Another means would be to make moveable object detached from the sector. Most games use a independent servers to maintain npc and player objects. It's also help with advance smart AI-ing in the background.
Suggesting: There few way to fix this issue;
In Jumpgate(old space sim) they would keep a instance up between the target and the tracker to prevent jumping. That way the target data would was be inline and updated to the tracker(s) so jumping would be reduce.
Another means would be to make moveable object detached from the sector. Most games use a independent servers to maintain npc and player objects. It's also help with advance smart AI-ing in the background.