I love humungous capital ships, carriers, super capitals, titans motherships and dreadnoughts, however there are some problems limiting the use of these magnificent vessels.
1) First off, here is a suggestion that has been brought up several times on these forums, and is not new at all, and may even be in planning(I think one of the devs mentioned it): Respawning on Capital Ships. This should be able to go for most ships, small personal ships should let you respawn on them. The restriction of not being able to respawn on ships is the biggest limiter of boarding parties in my opinion, because if you are seizing a base 700km out *cough Maelstrom Campaign cough*, and you get killed, your ship gets left there and you respawn at your base. A system could be implemented to allow 2 undeathenators(1 for homebase(or station) and one for a ship of your choice.) when you die, you get presented with a menu to choose where you want to respawn( or just two options on top of the regular menu with "respawn at ship" and "respawn at base")
2) Another restriction of capital ships is player speed. If they dont implement a sprint/running button by the next update, I r gonna leave a very message. Traveling those large distances is so boring with the default walking speed. A light jog would be much appreciated. It also makes dramatic scenes like getting to escape pods or getting to the fighter bay, quite mundane.
3) Something else I have already talked about before...Why in Shine's name do small ships resist sun damage more than large ships!? Who came up with that system, it makes no sense. Large Capital Ships with massive amounts of armor that took multiple days if not weeks to make, get burned up faster than some scrub-ass fighter that took 15 minutes to make. It should be reversed, small ships burn to a crisp while giant ships can hold out for a bit with their armor absorbing the damage.
4) I cant think of anything else, so this is where the community comes in. add your own "4)" and finish this suggestion if you have any ideas.
1) First off, here is a suggestion that has been brought up several times on these forums, and is not new at all, and may even be in planning(I think one of the devs mentioned it): Respawning on Capital Ships. This should be able to go for most ships, small personal ships should let you respawn on them. The restriction of not being able to respawn on ships is the biggest limiter of boarding parties in my opinion, because if you are seizing a base 700km out *cough Maelstrom Campaign cough*, and you get killed, your ship gets left there and you respawn at your base. A system could be implemented to allow 2 undeathenators(1 for homebase(or station) and one for a ship of your choice.) when you die, you get presented with a menu to choose where you want to respawn( or just two options on top of the regular menu with "respawn at ship" and "respawn at base")
2) Another restriction of capital ships is player speed. If they dont implement a sprint/running button by the next update, I r gonna leave a very message. Traveling those large distances is so boring with the default walking speed. A light jog would be much appreciated. It also makes dramatic scenes like getting to escape pods or getting to the fighter bay, quite mundane.
3) Something else I have already talked about before...Why in Shine's name do small ships resist sun damage more than large ships!? Who came up with that system, it makes no sense. Large Capital Ships with massive amounts of armor that took multiple days if not weeks to make, get burned up faster than some scrub-ass fighter that took 15 minutes to make. It should be reversed, small ships burn to a crisp while giant ships can hold out for a bit with their armor absorbing the damage.
4) I cant think of anything else, so this is where the community comes in. add your own "4)" and finish this suggestion if you have any ideas.