After reading through some planned features I got to thinking about the auto-pilot idea. Auto-pilot would give you the ability to go about your business on your ship without necessarily keeping an eye out for your surroundings.
This is where the Tactical Sensors & Red Alert Blocks come into play (the name is up for changing lol)
For example, a person could have a tactical sensor computer on their ship with red alert blocks placed throughout the ship. The computer then, when it identifies hostile targets within scanning range (basically at the same range they would show up in the navigation menu) sends a signal to the red alert blocks, which in turn flash brightly and create an alarm-like noise.
That is the basic premise for my proposal. A way for you to be alerted to nearby hostiles in case you haven't been staring at your navigational menu. Now for the "maybe" part of the proposal.
-Maybe the more adjacent sensors you have the further out hostiles are detected.
-Maybe the sensors could be filtered like the current navigation menu to alert you to various other points of interest. (although not with the same color/noise to the red alert block)
-Maybe the sensors could be a block on their own, without the alarm counterpart as a separate block, with a fixed range and no grouping bonus, then you could simply place these throughout your ship like lights and when they sense danger, they flash.
-Maybe the alarm blocks could serve a dual purpose as white lights (or even optional color filter built in) that change color when the alert is sounded.
In my most humble opinion something like this needs to be implemented, not only does it seem completely necessary for something like auto-pilot to actually work and not get you killed, but the role playing possibilities are endless.
This game means alot to me, and I hope my ideas are considered. Thank you for your time.
PS
(Waaaaay off topic but I didn't want to start a new post)
Imagine if inventories were much smaller forcing you to store more things in chests on your crafts. Do you think this would make trade and salvage runs more risky and therefor rewarding?
This is where the Tactical Sensors & Red Alert Blocks come into play (the name is up for changing lol)
For example, a person could have a tactical sensor computer on their ship with red alert blocks placed throughout the ship. The computer then, when it identifies hostile targets within scanning range (basically at the same range they would show up in the navigation menu) sends a signal to the red alert blocks, which in turn flash brightly and create an alarm-like noise.
That is the basic premise for my proposal. A way for you to be alerted to nearby hostiles in case you haven't been staring at your navigational menu. Now for the "maybe" part of the proposal.
-Maybe the more adjacent sensors you have the further out hostiles are detected.
-Maybe the sensors could be filtered like the current navigation menu to alert you to various other points of interest. (although not with the same color/noise to the red alert block)
-Maybe the sensors could be a block on their own, without the alarm counterpart as a separate block, with a fixed range and no grouping bonus, then you could simply place these throughout your ship like lights and when they sense danger, they flash.
-Maybe the alarm blocks could serve a dual purpose as white lights (or even optional color filter built in) that change color when the alert is sounded.
In my most humble opinion something like this needs to be implemented, not only does it seem completely necessary for something like auto-pilot to actually work and not get you killed, but the role playing possibilities are endless.
This game means alot to me, and I hope my ideas are considered. Thank you for your time.
PS
(Waaaaay off topic but I didn't want to start a new post)
Imagine if inventories were much smaller forcing you to store more things in chests on your crafts. Do you think this would make trade and salvage runs more risky and therefor rewarding?