Hi, I have some suggestions to make to improve immersion and hopefully balance as well as to address some problems currently (and probably make some more).
Bullshit awaits inside.
But generally the balance and combat in SM is a little broken, seeing as the weapon update was almost completely redundant. (Compare the weapons used primarily before and after the update.)
Bullshit awaits inside.
- Basing maneuverability on the mass of the ship as well as dimensions of the ship in an effort to promote not filling ships completely with systems to reduce block count (Reducing lag but probably becoming more taxing on potato comps.) (Also docked armor.)
- Modifying Thrust to be more akin to current Aircraft and Ships (the ones in the water) with turning circles and other possible nonsense.
- Making Reactors smaller and high mass to be more vulnerable as well as removing power supply beams to make docked reactors (lag reactors) redundant. The same could be done for Thrusters.
- Either A; Modify the Weapons so that all primary, secondary, and effect systems are useful in one form or another (probably impossible) and the weapons mounted on ships aren't almost exactly like their pre-weapons update counterparts.
- or B; completely redo the weapon systems so that most forms of weapon are useful (Cannon, Missile, and Beam) with size of the weapon dictating raw power and sliders used to adjust range (to allow smaller craft to have large payloads at smaller ranges like bombers and torpedo boats),fire rate (large high ROF weapons should not be able to sustain fire for some sort of balance reason.) in exchange for power requirements while still retaining effect computers or something.
- Make Penetration more than 1 block wide (3-4) to actually make it useful in a non CC arrangement
- Extensive redoing of the AI, allowing it to work with more craft than an Isanth Zero.
- Assisted Targeting for long range cannon and beam fighting. (Probably a no-no)
- Allow Weapons to be connected within 1 docked entity and limit the field of fire of cannon and beam barrels to encourage more useful non PD turrets.
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