Currently the server.cfg file only allows for predefined rotating spawn locations. but the game could do a lot more to make for a more interesting multilayer (or even single player) experience.:
New players either spawn in an unvisited asteroid sector (one populated by asteroids, but out of range of any pirates), or in orbit of an unvisited planet. This way, wherever the player spawns, there is something for them to mine.... which brings me to the next fun twist: The player spawns with no gear. Although it would be nice to later see new player spawn near a special structure which would essentially be a burned out hull of a ship without a core, but with an undeathinator.
Of course, in order for spawning with zero gear to work (like how Minecraft games begin), the power beam will need to be integrated into the suit, or my alternate suggestion implemented to get around the initial power problem https://starmadedock.net/threads/su...ry-insteadof-basic-factory.22424/#post-254806
New players either spawn in an unvisited asteroid sector (one populated by asteroids, but out of range of any pirates), or in orbit of an unvisited planet. This way, wherever the player spawns, there is something for them to mine.... which brings me to the next fun twist: The player spawns with no gear. Although it would be nice to later see new player spawn near a special structure which would essentially be a burned out hull of a ship without a core, but with an undeathinator.
Of course, in order for spawning with zero gear to work (like how Minecraft games begin), the power beam will need to be integrated into the suit, or my alternate suggestion implemented to get around the initial power problem https://starmadedock.net/threads/su...ry-insteadof-basic-factory.22424/#post-254806