One thing I continually miss (and often something that keeps me from playing for longer stretches) is not having to worry about my general survival. Mostly only enemies are of threat to me, which I feel detracts from the experience.
In general I think builders like this thrive a lot on the feeling of progression and achievement, which is often achieved best by dominating not just enemies but your environment and moving past having to initially worry about simple survival but now how to (in this case) build the next better/bigger ship/station.
I believe this could be achieved with a survival mode of sorts adding some basic survival features like:
Thoughts? Pitchforks? Tar & feathers?
In general I think builders like this thrive a lot on the feeling of progression and achievement, which is often achieved best by dominating not just enemies but your environment and moving past having to initially worry about simple survival but now how to (in this case) build the next better/bigger ship/station.
I believe this could be achieved with a survival mode of sorts adding some basic survival features like:
- Need for food - initially based on flora, then farms, automated farming, having to worry about food storage (doesn't that sound like painful fun?)
- Need for oxygen - at the moment I feel a bit to free in space. I'd like to have to worry about putting a helmet on, using an airlock, how much oxygen I have in my tank, generating it inside my ship, etc
- General environmental death (don't fall to far), space kills yo, etc
Thoughts? Pitchforks? Tar & feathers?