What sort of SURVIVAL features you think would be cool to include in StarMade? I originally posted this over on reddit, but obviously it SHOULD be posted here. I know that a few "features" have been mentioned elsewhere. I know some people don't want survival features, viewing StarMade as just a space battle game, but knowing Schine, they would allow the option to toggle survival modes on and off.
Here's some features I wouldn't mind seeing added:
Gas giants would be VERY cool (and are planned apparently), and perhaps having a module on your ship that would collect the gas while you float stationary in the giant itself could be used as some sort of in-game resource.
A mix of melee and ranged combatant types among the aggressive mobs. Alien Space Pirates that shoot, and other that walk up to you with energy cutlasses, swinging wildly at you.
As a server host it would be a cool feature to create additional AI-controlled factions, and set their behavior parameters. I love having Space Pirates and the Trading Guild, but having the option to include more and to decide how friendly or aggressive they are would be sweet!
I would like to see NPC factions taking/claiming systems just as players do. Admins could set a faction point cap on the NPC factions to prevent them going out of control, and claiming entire galaxies. I like the idea of being able to fight over territory, and this would give Single Player games a little more to do.
What SURVIVAL stuff would YOU like to see?
Here's some features I wouldn't mind seeing added:
- Requiring food.
- Hunting space mob game.
- Breeding docile space mobs and eating them later.
- Cultivating crops for food and trade (Yholes baby!)
- Crewed Space Stations: The Space Trade Stations eventually being manned is already a good possibility, but I would love to fly an armored drop ship onto the exterior of pirate base (after blowing an entry hole into its hull), and dropping off a highly motivated squad of armed fellow players who enter and clear the place out of sentient alien pirates, while their drop ship takes out turrets and incoming pirate ships.
- A System for luring animals into say a large cargo hold so you can transport said animals to a Space Zoo or your back yard.
- Sentient Alien Species. Good. Neutral. Evil. This is a lot, but I thought it could add a very cool "RISK boardgame" element to the game, because these factions could also be competing with players for Space. Aliens aren't REALLY a "survival" feature... but they are if you need to defend yourself from them or if you have to eat them for food. (Think of the awkward trade relations you may have with the GOOD alien faction after you accidentally hunted, killed, and ate a member of their species by accident.)
Gas giants would be VERY cool (and are planned apparently), and perhaps having a module on your ship that would collect the gas while you float stationary in the giant itself could be used as some sort of in-game resource.
A mix of melee and ranged combatant types among the aggressive mobs. Alien Space Pirates that shoot, and other that walk up to you with energy cutlasses, swinging wildly at you.
As a server host it would be a cool feature to create additional AI-controlled factions, and set their behavior parameters. I love having Space Pirates and the Trading Guild, but having the option to include more and to decide how friendly or aggressive they are would be sweet!
I would like to see NPC factions taking/claiming systems just as players do. Admins could set a faction point cap on the NPC factions to prevent them going out of control, and claiming entire galaxies. I like the idea of being able to fight over territory, and this would give Single Player games a little more to do.
What SURVIVAL stuff would YOU like to see?