1. Make them logic controlled. Not really necessary to the suggestion, but would be nice.
2. Whenever you grapple to a ship in astronaut mode that is radar jammed, your nav signal is hidden with it even if you enter the gravity of another ship or planet. That way, you can assault a planet or a station in player mode and completely avoid enemy detection.
Coupled with warheads, it sort of makes boarding viable. You could use drones with stop beams, have a guy pilot a jamming device, use warheads to blast open the doors and attempt to overhead the core with more warheads. Voila, simple boarding tactics. It would take some talent, but I suppose the bragging rights and an in-tact ship would be worth it.
It is necessary for planet attacks because otherwise the enemy would just pick you off the surface and the turrets would annihilate you.
It's also important for protecting crew aboard a ship. Otherwise, even if the entire ship is radar jammed you could still lock on to it using enemy lifesigns. Which is annoying for everyone onboard, to say the least.
Also, the radar jam protection would have a flat range of 1-200 meters from the ship.
As a person who was once blown up by a pirate station while working on a radar jammed ship, please. This is necessary.
2. Whenever you grapple to a ship in astronaut mode that is radar jammed, your nav signal is hidden with it even if you enter the gravity of another ship or planet. That way, you can assault a planet or a station in player mode and completely avoid enemy detection.
Coupled with warheads, it sort of makes boarding viable. You could use drones with stop beams, have a guy pilot a jamming device, use warheads to blast open the doors and attempt to overhead the core with more warheads. Voila, simple boarding tactics. It would take some talent, but I suppose the bragging rights and an in-tact ship would be worth it.
It is necessary for planet attacks because otherwise the enemy would just pick you off the surface and the turrets would annihilate you.
It's also important for protecting crew aboard a ship. Otherwise, even if the entire ship is radar jammed you could still lock on to it using enemy lifesigns. Which is annoying for everyone onboard, to say the least.
Also, the radar jam protection would have a flat range of 1-200 meters from the ship.
As a person who was once blown up by a pirate station while working on a radar jammed ship, please. This is necessary.