When linked to a computer, this block would give a large bonus with little power usage in exchange for destroying blocks that computer is linked to. It would not take up any slot, so you could have an effect bonus and the super charger. All effect and supports linked to the main computer would also take damage. Could be used to boost FTL, thrusters, shields, reactors, medical systems, massage chairs, and power storage. Maybe armor too but I'm not sure about that. When linked to the core would give a equally distributed bonus to all areas of the ship.
The amount of blocks destroyed a second would be directly proportional to the bonus given, which in turn would be proportional to the supercharger effect.
Also, the supercharger modules would also be destroyed when you buffed something.
tl;dr: Gives a large bonus in exchange for slowly cannabilizing whatever system it's attached to.
Pros:
New battle tactics( a supercharged drone with a short half life, buffing shields to outlast an opponent for a short time, a super fast torpedo that accelerates quickly to deliver a warhea, buffing weapons to deal with an opponent that has high shield regen, etc)
-New build styles: For example, a supercharged group of reactors that are repaired by nearby docked repair drones
-Ship upkeep. Slowly eats a ship, so would provide incentives for repairing stations. Would provide interesting logistical challenges once we get a better inventory system.
-Crewability. Imagine AI and players running around repairing systems. There is an entire game based off of this concept: Guns of Icarus.
Cons:
Nothing, really
The amount of blocks destroyed a second would be directly proportional to the bonus given, which in turn would be proportional to the supercharger effect.
Also, the supercharger modules would also be destroyed when you buffed something.
tl;dr: Gives a large bonus in exchange for slowly cannabilizing whatever system it's attached to.
Pros:
New battle tactics( a supercharged drone with a short half life, buffing shields to outlast an opponent for a short time, a super fast torpedo that accelerates quickly to deliver a warhea, buffing weapons to deal with an opponent that has high shield regen, etc)
-New build styles: For example, a supercharged group of reactors that are repaired by nearby docked repair drones
-Ship upkeep. Slowly eats a ship, so would provide incentives for repairing stations. Would provide interesting logistical challenges once we get a better inventory system.
-Crewability. Imagine AI and players running around repairing systems. There is an entire game based off of this concept: Guns of Icarus.
Cons:
Nothing, really