First of all, I would like to talk about the good bits of the new crafting system.
- It is simple, easy to understand and doesn't require a lot of time.
- There are no more infinite loops possible.
- You can filter the blocks you are looking for.
- The universe will get improved for the better because of it.
- For efficient crafting you have to do a lot of calculations.
- You need multiple refineries and micro assemblers for one tree if you don't want resources to go to the wrong places.
- There should be a block that fillters the blocks that go to certain assemblers. It also should be able to only let a certain amount of items to go to certain assemblers. Explenation: if you need 50 nocx capsules to go to one refinery, 150 to another and then 40 to another, then you would be able to say that of every 240 nocx capsules 50 go there, 150 there and 40 there. It would then wait untill it got 240 nocx capsules and once it had that amount, they would all go to the right assembler.
- Thrusters! They really shouldn't need as many power reactor modules to be able to craft them.
- In the very first capsule refinery there should be an area where you can type how much ore and how many shards you need to create one block. This preferably should be automatic and based on the last macro assembler that creates the block you want.
- Factories should only use power when they are processing something.
- Coloured hull should only require 60 capsules.
- Glass should be a lot cheaper to make.
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