Ships dissapear when the overheat timer expires. That's no fun. So I thought about this, and I think it would be a nice addition to the game.
Starship Graveyard:
Pretty self explanatory. It's a location on the map where the wrecks of ships can be found and salvaged, possibly even commandered. All locations with more than 4 ships will show up on the map was a waypoint, any graveyard with less than that will not. For performance reasons, all the ship wrecks will be anchored in place, unless interacted with. (i.e, a large ship rams them, or starts towing them. If rammed, they would re-anchor after a short time. )
Changes to ship salvaging:
Since these ships will be sticking around, you shouldn't be able to just pull the parts off them. But that said, it also wouldn't be any fun if they acted like stations did, and just gave you mesh. Instead, when you salvage, you would have a chance to get the part completely intact, some of the materials to make it, or as usual, just some mesh. Chances would vary depending on part, and all be configurable.
Overheat changes:
Ships overheat, and just dissapear. With the addition of starship graveyards, there could be some more persistancy of large ships, especially after battles. When the overheat timer expires, the ship would instead be anchored in place as a wreck.
Why this would be the shit:
It would add a lot more atmosphere to the game, and give new players to the game, or the server, more things to go "wow" at. The graveyards of battles fought between two powerful factions long ago, floating there. Gives a bit of life to the game. New players too, seeing giant, charred wrecks, maybe converting them into an outpost or something. Make a life out of stealing wrecked ships and fixing them up. Fun stuff.
Starship Graveyard:
Pretty self explanatory. It's a location on the map where the wrecks of ships can be found and salvaged, possibly even commandered. All locations with more than 4 ships will show up on the map was a waypoint, any graveyard with less than that will not. For performance reasons, all the ship wrecks will be anchored in place, unless interacted with. (i.e, a large ship rams them, or starts towing them. If rammed, they would re-anchor after a short time. )
Changes to ship salvaging:
Since these ships will be sticking around, you shouldn't be able to just pull the parts off them. But that said, it also wouldn't be any fun if they acted like stations did, and just gave you mesh. Instead, when you salvage, you would have a chance to get the part completely intact, some of the materials to make it, or as usual, just some mesh. Chances would vary depending on part, and all be configurable.
Overheat changes:
Ships overheat, and just dissapear. With the addition of starship graveyards, there could be some more persistancy of large ships, especially after battles. When the overheat timer expires, the ship would instead be anchored in place as a wreck.
Why this would be the shit:
It would add a lot more atmosphere to the game, and give new players to the game, or the server, more things to go "wow" at. The graveyards of battles fought between two powerful factions long ago, floating there. Gives a bit of life to the game. New players too, seeing giant, charred wrecks, maybe converting them into an outpost or something. Make a life out of stealing wrecked ships and fixing them up. Fun stuff.