- Joined
- Jul 2, 2013
- Messages
- 56
- Reaction score
- 5
It always bothers me when a super powerful amc only shoot little white dots
So this is what I suggest.
Make that beam, or whatever amc shoots, thicker and longer, based on the stats of the cannon.
The diameter of the beam should based on the damage it does, for example 1 block thicker every 50 damage
The length of the beam should based on the cool down speed of the cannon, but as least the same with it's diameter. So if your cannon have a hire fire it might looks like it's firing plasma ball, but if you have a super powerful main cannon that can't rapid fire, it might looks like it fire a super kickass laser beam.
Another method on the thickness of the beam, is to allow setting multiple amc blocks, that have no other amc blocks in front of them, to output. And the size of the beam shooting from the cannon will depense on how many amc blocks are set as output.
These are just rough ideas, the main point is to make powerful amc looks powerful. Please tell me what you think.
So this is what I suggest.
Make that beam, or whatever amc shoots, thicker and longer, based on the stats of the cannon.
The diameter of the beam should based on the damage it does, for example 1 block thicker every 50 damage
The length of the beam should based on the cool down speed of the cannon, but as least the same with it's diameter. So if your cannon have a hire fire it might looks like it's firing plasma ball, but if you have a super powerful main cannon that can't rapid fire, it might looks like it fire a super kickass laser beam.
Another method on the thickness of the beam, is to allow setting multiple amc blocks, that have no other amc blocks in front of them, to output. And the size of the beam shooting from the cannon will depense on how many amc blocks are set as output.
These are just rough ideas, the main point is to make powerful amc looks powerful. Please tell me what you think.