Suggestion for Planned Beam Weapons

    NeonSturm

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    hammers = jammers? :D

    Yes, but I worry that a workaround here may create difficult to track bugs on every change, especially because disabling jammers are there for a reason if it is not a bug.
     
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    Missles = anti-hull

    Lasers = anti-sheild

    Cannons = better than lasers versus hull and missiles versus shields.

    One way we can do this is through an explicit nerf. Lasers only do 75% damage against blocks. Or we can work it into the mechanic. Another way is by increasing the time between damage ticks so it cuts through hull slower.
     

    NeonSturm

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    one of these things could balnace it:

    Lasers:

    Armour penetration = (1- 1/ (1+damage))*100 to balance it vs armour (1- an asymptote @wikipedia).

    Damage mainly based on reload (= number of discharges/particles per second)

    Cannons:

    damages a block and all adjacent, but only apply damage once to shields.

    Missiles would maintain their AOE ofc.