No matter the size or complexity of your ship, every component is a 1x1 block. So, if you want to create a fighter, the relative scale will be off due to component size; your fighter will be a tub of lard and at a disadvantage compared to a titan which can comfortably accommodate a 1x1 component into it's build. You want to compress a lot of systems into a small package, essentially.
Now, if blocks are multi-functional, it's going to get messy as you say. I was pondering the usefulness of radial menus instead of menu boxes everywhere, contextualized for the component in question, or indeed interacting with NPCs.
And I agree with your point about the complexity, but I'm enjoying the input so thanks for replying.
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I'll be honest, it still sounds rude. Sorry.
I appreciate you taking the time to explain however what I feel is dismissal, and my making a pointless contribution.
I dread contributing on the forums as I perceive a clique of players who are smarter or have played longer than I have and making suggestions will be either dismissed or ridiculed rather than engaged and discussed. I can't get my head round logic and power structures baffle me so I my contribution is limited to suggestions, which to be honest are more query/question orientated.
I hope I've managed to convey how it feels as a new player when contributing and receiving a reply, while not necessarily demeaning, could perhaps benefit from a little more thought or understanding the viewpoint of another person.
What you are feeling is something that is quite common when people put their ideas out there for others to comment on or scrutinize.
Which is probably why so few people actually do. Its something that has to be over come.
If you look on here you can see that I have had a fair number of times I said stuff and people kicked holes in it. It goes with the territory of being bold enough to actually put your idea forward. There are far more people who will read a forum and not post an idea than those who actually do post an idea or though.
It also wasn't wasted. While this may not have gone over as well as you wanted. You learned something from it what issues people have with it. Nothing is stopping you from taking the idea and modifying it and coming up with an improved suggestion.
The other aspect is how much of a role or will the role change of the ships core. If I remember correctly there was something about captain chairs. Also you will have crew and command systems coming in that are changes. It might be good to look at what those changes are going to do to the ships cores role.
And so you know when I dismiss you I simply don't post at all on it unless a posted gets ridiculous stupid support for some reason.
Also there is the ability to look at what other threads and using the threads to create a new suggestion may provide a better suggestion.
Such as there is a thread up currently on someone wanting module component swapping. There was also several over time talking about having module more permanent or better anchored in the ship. Now you have the 3 modules listed. Add the ability of SE to swap from station to ship and you could come up with a major solution to all of them.
Add to terms hard-dock and soft-docking. Soft docking being that you are docked and held on by the docker alone. Hard-docking the module becomes essentially part of the ship until docked at a space port where it can revert to a soft dock. The big difference being that if the soft-dock is destroyed the module can break away from the ship if the hard-dock is destroyed the module remains connected.
Then add in the ability of the SE to ships cores and you could make a ship that can be moved to a location and then used as a base when needed else ware it can move. It would fit in with the nomadic space theme some want.
The point is don't get discouraged. If you want to work on what I just commented on feel free and post it as your own. I'm sure you can flesh it out.