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- Aug 22, 2013
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I thought of a new type of rail base on sci-fi media I've seen in the past. They would be a new type of rail use for both player controlled shuttles, ships, fighters, ect. The idea is that they could be used for almost anything. They could be used in a very long carriers. The idea is that you could use them in a long shaft where ever you want it facing upwards, along the side, underneath, or on top of the carrier. You could have a rail system load a small fighter onto a rail next to the accelerator rail the rail would charge up(or not depends on balancing), then the length of the rail would decide how much it sped up the craft. Now imagine a logic system that gets 40 of these fighters read and sped up straight into battle. Now the point of this is that the vehicle would already be at the speed the person wants the fighter to be at once they leave so the fighter is less vulnerable. Also they can be used to accelerate a craft towards a destination. I can see these being used in ways I can't even think of.
So what does everyone else think they could do with this, and maybe some iterations on it.
EDIT: Sorry hadn't kept up with the game lately I just saw that this already exist maybe not the exact same way, but still I think that this would still work. It's seems that rails don't work exactly like I stated above, so I'll leave this thread here all the same.
So what does everyone else think they could do with this, and maybe some iterations on it.
EDIT: Sorry hadn't kept up with the game lately I just saw that this already exist maybe not the exact same way, but still I think that this would still work. It's seems that rails don't work exactly like I stated above, so I'll leave this thread here all the same.
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