- Joined
- Mar 8, 2014
- Messages
- 38
- Reaction score
- 9
Hello again,
After my last hull Idea I went back to the drawing board, had a nice bowl of chilli, and started work on my next idea.
Now, from what I was able to gather people want hull blocks life to connect to each other, or a group health bar for your ship, or some other way to make it so a single well placed sniper shell will automatically kill you.
Now, the problem I have seen, and I am positive most of you have seen it as well, is that even with a massive health bar that is the sum of all the hull on your ship, your ship can still go down to a single, well placed high damage sniper shell.
So an idea hit me, and this is it:
Structural Integrity
Structural Integrity is a ships health bar, it should appear were your health bar is normally on the hud. Every ship, no matter how small or how large, as long as they posses a single plex door, glass or hull has 100.00% Structural Integrity.
Structural Integrity is not based on the health of the hull, doors, and glass of your ship, but the combined total of them to equal its total health. Structural Integrity is lost after the shield has gone down, and the ship's hull is being attacked. Hull, doors and glass can not be destroyed as long as you have Structural Integrity. Attacks against hull, doors, and glass damage Structural Integrity, but not based off the damage of the attacks. Instead Structural Integrity is lost by the number of blocks being attacked, rather then the amount of damage being dealt to any individual block. Integrity is not lost per attack, but lost per second a individual block is attacked(Just so machine guns are not OP).
The goal of Structural Integrity would be a strait nerf to core sniping, a nerf that needs to happen. The problem I had with most peoples idea's for a combined HP bar was that it was effectively another shield bar, one that like the first, would fall instantly to a sniper, enforcing the meta that all you need is bigger guns.
With this, when the shield gos down, its all about hitting as much of the ship as possible. Hopefully this means you can launch the fighters after the shield gos down so you can attack it from all sides and rip off its Structural Integrity, allowing the big ship a quick kill.
So, hopefully a nerf to snipers and a buff to people who can attack from all sides*Cough* fighters *Cough*!
Take it with a grain of salt, and thank your for reading.
After my last hull Idea I went back to the drawing board, had a nice bowl of chilli, and started work on my next idea.
Now, from what I was able to gather people want hull blocks life to connect to each other, or a group health bar for your ship, or some other way to make it so a single well placed sniper shell will automatically kill you.
Now, the problem I have seen, and I am positive most of you have seen it as well, is that even with a massive health bar that is the sum of all the hull on your ship, your ship can still go down to a single, well placed high damage sniper shell.
So an idea hit me, and this is it:
Structural Integrity
Structural Integrity is a ships health bar, it should appear were your health bar is normally on the hud. Every ship, no matter how small or how large, as long as they posses a single plex door, glass or hull has 100.00% Structural Integrity.
Structural Integrity is not based on the health of the hull, doors, and glass of your ship, but the combined total of them to equal its total health. Structural Integrity is lost after the shield has gone down, and the ship's hull is being attacked. Hull, doors and glass can not be destroyed as long as you have Structural Integrity. Attacks against hull, doors, and glass damage Structural Integrity, but not based off the damage of the attacks. Instead Structural Integrity is lost by the number of blocks being attacked, rather then the amount of damage being dealt to any individual block. Integrity is not lost per attack, but lost per second a individual block is attacked(Just so machine guns are not OP).
Your ship is under attack, your opponent has a single, 'death beam' that hits for 1,000,000,000,000 damage, and melted your ships shield off instantly when he shot you from behind. Your ship has a sum total of 1000 hulls, doors, and glass. His death beam hits 1 block at a time(aimed at your core, because were else would you aim?). Your Structural Integrity is at 100%, 1 block to you is 0.1% of your ships Structural Integrity. meaning that his death ray, for taking down shields at least is a superb weapon, but in only hitting 1 block, your ship loses only 0.1% structural integrity every second he fires.
If however you were a small fighter craft with only 20 total hull, door, and glass blocks. His beam would still instantly melt off your shield, but only 5% of your Structural Integrity would be lost a second.(because 5% is 1 of 20 and he only hits 1 block at a time.)
If he had 3 death beams(hitting 3 blocks) going against your 20 hull fighter, you would lose 15% a second, if he had 10 then you would be losing 50%, etc.
When Structural Integrity is gone, everything is breakable, replacing blocks dos nothing, unless you add more hull(+the other 2) then you had before. Only a repair beam can restore structural integrity, finally giving value to that near worthless item.If however you were a small fighter craft with only 20 total hull, door, and glass blocks. His beam would still instantly melt off your shield, but only 5% of your Structural Integrity would be lost a second.(because 5% is 1 of 20 and he only hits 1 block at a time.)
If he had 3 death beams(hitting 3 blocks) going against your 20 hull fighter, you would lose 15% a second, if he had 10 then you would be losing 50%, etc.
Wrapping Up
The goal of Structural Integrity would be a strait nerf to core sniping, a nerf that needs to happen. The problem I had with most peoples idea's for a combined HP bar was that it was effectively another shield bar, one that like the first, would fall instantly to a sniper, enforcing the meta that all you need is bigger guns.
With this, when the shield gos down, its all about hitting as much of the ship as possible. Hopefully this means you can launch the fighters after the shield gos down so you can attack it from all sides and rip off its Structural Integrity, allowing the big ship a quick kill.
So, hopefully a nerf to snipers and a buff to people who can attack from all sides*Cough* fighters *Cough*!
Take it with a grain of salt, and thank your for reading.