its a good idea. it should be implemented asap. its just not enough to stop the massive shitstorm of lag and its not good enough to stop docked shit from being op. something is better than nothing though.
fix dmg xfer across entities.
fix movement effect transfer across entities
fix drain transfer across entities
fix shield inheritance
force shield recharge outage for all docked entities
fix docked mass calcs for ship dims
fix imbalance between docked mass and base mass
fix e/s scaling
FIX DOCKED ENTITY COLLISION CHECKS OR SEPARATE PHYSICS CALCS. if i have a core docked to my ship and my ship moves, the core docked to it shouldnt jiggle around in its bounding box and look jagged or lagging behind the main entity, it should act as part of it.
im aware some of these things are REALLY hard to fix, or not intended to be fixed at all. im aware some of these things are already being worked on, or will become irrelevant after a big update. but until every single one of these things changes, docked hulls will continue to be op, prob even more op than they are now if op suggestion is made and theyll continue to be laggy as fuck. im not going to publicly tell people how and why to abuse the proposed idea.
all in all, i still think its a good idea to help servers, but its a bandaid like he said, and its not enough. i didnt think i needed to elaborate when my original statement was really clear and most of the guys in here understand the games mechanics pretty well lol