Stock market

    Snk

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    Stock market for factions. There'd be a little check in the faction hub you could press that enables your stock prices.
    Basically, anytime you'd get a new member, produce blocks, construct a ship(Not spawn a core) claim a system, kill an enemy faction member, or a member gets some credits your stock price would go up and anyone who bought a share could sell it.
    Anytime you loose a system, a ship explodes, a player dies, or a station explodes, etc, your stock price goes down.
    Would be nice for corporate factions.
     
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    Sounds pretty useless if you ask me, and damn near impossible to code in for with the registering if a ship or not, production,etc.

    Plus, stock is intended for funding a corporation or company that needs external funding from a lot of sources. Most servers dont have a large enough playerbase or economy for this to be useful at all.
     
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    CyberTao

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    But... that's not what stocks are. Stocks are a percentage of a company/factions. When you buy a stock, the faction basically sells you it (reverse for selling the stock). It's a percentage of their value. The way you put it, it's easily exploitable by investing in small inactive guilds that wont ever get involved in wars would be a cash cow.

    Maybe if you had used Faction points, and Schine added some form of "faction bank" system. Faction stocks would be based off of the difference between their faction points and the server's average, and calculate that with a fraction of the Faction's banked wealth (since you would need to be able to withdraw money when you go to cash in your stocks, and deposit when you buy). And allow the faction to set how much stock they sell (probably a hardcoded 49% sold max, unless they want to expand onto multi-leadership) and viola o -o

    Seems more in-depth, and you aren't just generating free money.
     
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    Someone has been playing GTA V.

    For reference, you can do stock trading in GTA V and influence it, for instance blowing up a cargo plane lowers stock price on cargo companies.
     
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    Money / Credits are irrelevant at this moment in Starmade, due to problems with Shops and Trade space stations.

    ie, all shops and trade stations have a fixed base price, meaning when you see cheap stuff ie. shield systems around 2000-2999 price, you can buy ALL items from that one shop or trade station and then fly to a 2nd shop or trade station that has the shield systems on 5000-6999 price range, and then sell all the items.

    ( shops and trade stations have fixed prices +- quantity of stuff in the actual warehouse ( only minor effect on price ).

    So all in all, when a player starts in a new server, he or she can do 2 000 000 000 credits inside 1 hour of gaming (i know , i can do it easily).

    Only exeption to the rule is, servers that have no shops or trade stations OR the admins have changed the prices heavily.