Stealth ship bugs

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    1: None of my stealth ships remain cloaked or jammed. They do not consume power and even the ones that have power tanks don't stay stealthed but for a few seconds. For example my 530 mass ship with over 800k regen and 100k base power does not stay stealthed.

    2: That same stealth ship has approxamitaly 1500-1700 single block amc's. One shot from these against an unshielded target lag the server so bad that it does not answer for anyone for at minimum of 30 seconds.
     

    Matt_Bradock

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    First things first: the cloaker/jammer turns off due to lag spikes, when it keeps consuming power even if you don\'t see it, since during lag spikes no power generates.

    The single block AMCs... are you serious? OF COURSE the server CAN\'T handle calculating 1500-1700 simultaneous shots without a huge lag spike. This issue has been around forever.
     
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    You have 1.6k AMC blocks and still think you can stealth? Since power regen (soft) caps at 1mil, there is no way you could keep that thing invisible.
     
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    530 mass x 1500 = 795,000 power per second

    So any lag spike will drop your cloak (and most likely jammer as well) because you don\'t have enough reserve power to keep them active. You\'d need to have a large reserve to supply the almost 800k power / second during any lag spike where your power regen doesn\'t work.



    Honestly though, it should be changed so that even if you have massive regen, you shouldn\'t be able to run systems that use more than your max per second. Right now the game seems to rely more on massive regen that constantly supplies systems and the power supply is never touched (or upped from the very low 20k base). Power tanks need to be modified though to have a good initial investment, and not such an absurdly high returns in large amounts.
     
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    But this seems to be different as it is not every minute or so it is eery few seconds. It has never had this problem before.
     
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    It uses the mass of your ship. My ship has 530 mass and 807k regen. Which is enough to support both jamming and cloaking constantly.
     

    Matt_Bradock

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    I think some of the updates made it so you can\'t activate systems that consume more energy than your max energy, which is 20K without power tanks. Unless you have enough power tanks to store enough energy to run the cloaker+jammer for 1 sec, you gonna have a bad time.
     

    mou

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    This should be fixed, for now using stealth on servers are impossible because even with ping