Dr. Whammy
Executive Constructologist of the United Star Axis
Regarding edge turrets... Theoretically, this method is a good setup for that.And even more so the number of cores where the entity collision boxes overlap.
That's why I've started trying to place turrets on the very edge of ship hulls, and using transporter pads instead of physical lifts with rails.
Less entities, less overlap, less lag.
Unfortunately, things like shield rechargers, the armor HP/resistance mechanic and passive effects make small turrets useless. Meanwhile, big turrets take a bite out of your thrust and power systems.
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The way this game is going, I'll never be able to use the torpedo launcher. The warheads are too weak to be of any use and there are a LOT of people who don't want them buffed. It might as well be an incendiary grenade with all the flame I attracted from PVP fanatics when discussing this topic.It's a shame you couldn't use these. Would make for some fun battle game play.
So as I understand the number of cores blows out the lag. Interesting.
As for the Mobile Command System. I've built a lower lag version that shouldn't hurt the server too much when deployed. Although, I'm not going to build anything that size again until Schine figures out their power rework idea.