starting sector not protected spawnkill

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    • Legacy Citizen 2
    • Legacy Citizen
    Even with PROTECT_STARTING_SECTOR = true

    people are not protected from spawnkilling.

    No Log evidience, but easy to reproduce.



    MfG

    bastrian
     

    ImperialDonut

    Overlord of the North Pole
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    The developer (Schema) is a little busy atm with the recent influx of new players and the truckloads of bug reports and service requests, it would help a lot if you tried to recreate this on your server and post logs, video or even pictures of it.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    [VERSION] VERSION: 0.09372
    [VERSION] BUILD: 20130623_004436
    #################### StarMade #######################
    # version 0.09372 - build 20130623_004436 #
    #####################################################
    [LIBLOADER] OS ARCHITECTURE amd64
    [LIBLOADER] LOADED NATIVE LIBRARIES
    java.lang.IllegalArgumentException: No enum constant xo.PROTECT_STARTING_SECTOR
    at java.lang.Enum.valueOf(Enum.java:236)
    at xo.valueOf(SourceFile:66)
    at xo.a(SourceFile:308)
    at org.schema.game.common.Starter.main(SourceFile:658)
    Could not read settings file: using defaults
    [MAIN] LOADED ENGINE SETTINGS
    [INITIALIZE] REMOTE CLASSES REGISTERED
    [INITIALIZE] RESOURCE MANAGER INITIALIZED
    ERROR: no content in Resource: /home/prefix/StarMade/StarMade/file:/home/prefix/StarMade/StarMade/StarMade.jar!/org/schema/game/network/commands
    ################# Loading from JAR #####################
    ########################################################
    [INITIALIZE] REMOTE COMMANDS REGISTERED
    [INITIALIZE] SECURITY MANAGER SET
    [INITIALIZE] COMMAND ID\'s ASSIGNED
    [INITIALIZE] BLOCK CONFIGURATION READ
    [MAIN] INITIALIZATION COMPLETED
    [MAIN] CHECKING IF MIGRATION NECESSARY
    [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /home/prefix/StarMade/StarMade/./blueprints/catalog.txt
    [SERVER] ###### READING ALL BLUEPRINTS!
    [BLUEPRINT] SUCCESSFULLY LOADED BLUEPRINT: Isanth-VI from /home/prefix/StarMade/StarMade/./blueprints/Isanth-VI
    [SERVER] ###### READING ALL BLUEPRINTS FINISHED! TOOK 11ms
    [MAIN] STARTING WITH ARGUMENTS: [-server]
    [SERVER] initializing
    [SQL] Fetching connection
    [SQL] connection successfull
    [SERVER] port 4242 is open
    [SERVER] loaded faction from disk: Faction [id=-2, name=Trading guild, description=The intergalactic trading guild size: 0]
    [SERVER] loaded faction from disk: Faction [id=-1, name=Pirates, description=Ravaging space pirates size: 0]
    READ RAW BLUEPRINTS: 1
    [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
    CLEARING INVENTORY (FROM TAG) (0, 0, 0); Shop(4)
    [ServerListener] Server initialization OK... now waiting for connections
    [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
    [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 68 on Server(0)
    [SERVER] updating prices for: Shop(4) took 7
    [SECTOR][CLEANUP] removing entities and Sector[2](2, 2, 2): Sector[2](2, 2, 2); Sector[2](2, 2, 2)
    [SERVER] waiting for sector Sector[2](2, 2, 2) entities to be cleaned up
    [DELETE][Server(0)] Sendable 3(Asteroid(3)sec[2]) Physically DELETING DONE and Notified!
    [DELETE][Server(0)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified!
    [SQL][WANRING] Sector null for Shop(4); using transient sector: (2, 2, 2)
    [SQL][WANRING] Sector null for Asteroid(3)sec[2]; using transient sector: (2, 2, 2)
    [SERVER] physics for org.schema.game.common.data.world.Universe@677b19bf: org.schema.game.common.data.physics.PhysicsExt@42d77fac has been added to repository
    [DELETE][Server(0)] Sendable 2([SERVER RemoteSector(2)false; (2, 2, 2)]) Physically DELETING DONE and Notified!
    [SERVER] SERVER AUTOSAVE START. Dumping server State!
    [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 2
    [SERVER] SERVER AUTOSAVE END. ServerState saved!
    connection made. starting new processor 50911, /; local: 4242, /, keepalive false
     
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    • Legacy Citizen 2
    • Legacy Citizen
    Also, it seems like the linux executable wants to run settings.cfg, not server.cfg I have both but it still tells me it can\'t find settings
     
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    • Top Forum Contributor
    • Legacy Citizen 3
    • Councillor Gold
    I do not think your startup log will help. It might be that all shops are positioned on the far corner of every sector, and people sometimes (unknowingly) travel outside of the protected sector.



    Personally, I tend to get away from spawn and build elsewhere. Too many scumbags around shops (myself included ;) )
     
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    • Community Content - Bronze 1
    • Legacy Citizen 7
    We experienced the same thing, except we also can\'t set any other sector to be protected using command. For some reason server refuse to store that info after sector unloads... We tried almost everything, even changing files properties...