Starting Inventory and Storage/Factory Tweaks

    Which Ideas have Merit?


    • Total voters
      8
    Joined
    Jul 20, 2013
    Messages
    28
    Reaction score
    9
    This first thing as been brought up before. The ability for Admins to set the Starting Inventory of the Players on their server. I am running a Survival Server and have a Planet set as the spawn. The Idea was that the players would have to start from almost nothing so that they would have to actually work a bit to get off world. But without the ability to set the Starting Inventory, People can just leave the moment they spawn.


    The second thing I would like to see is the ability to set Capacities to the Storage and Factories. If I am trying to setup a Factory Line that produces something complex, I run into the issue of each Factory/Storage taking all the items they possibly can, and thus Throwing the line out of sync.

    My Ideal scenario would be: I put all the base materials required into the input chest. The Buffer chests for each factory are setup to pull until they have enough to build the part the factory is set for. Once the chest is empty, and the materials in the proper chests, I hit the Logic block that activates all the factories. A few seconds later, the Item I was making appears in the output chest and I turn off the factories.

    This would make the Current, and possibly the future, crafting a lot easier to set up.


    My Third and Final, so far as I know, idea is allowing players to link a storage to a docking module and be able to pull from all storage on the docked ship. Now that the Storage can be linked to Salvagers, we need a way to quickly offload all the salvaged material.
     
    • Like
    Reactions: BiGEdge
    Joined
    Jun 19, 2014
    Messages
    1,756
    Reaction score
    162
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen
    The ability to set a storage limit will work great when making factories. The maximum will obviously depend on the stack size of the item/block when we get stack limits.