Thanks guys alot of your ideas are much better than I could have ever thought, Everyone make sure you read all other comments in this thread there are some real good ones in here.
Tell me what you guys think Instead of having 1 type of control core for all ships of all sizes...
We make a variaty of about 8 or so with limits on the ships max stats.
By stats I mean a max on shields weapons and power blocks that the ship core can handle
for example
(PLEASE NOTE I BELIEVE IN SLOW SPACE COMBAT AND LONG DRAWN OUT SLUG FESTS WITH A CHANCE OF RETREAT FROM SMALLER SHIPS)
1)Noncombat ship core - +2 turrets / max shields 50/ max power 75 / max engines 50
can equipe all special tools (salvage/ repair/pulse/ect ect ect)
2)Turret Core - max weapons 20 blocks / max shields 10 block / power 5 blocks / NO ENGINES
3)Fighter Core - max weapons 20 block / max shields 5-10 blocks / max power gen blocks 5-10 / max engine 8 / Max speed 125% --- Special / Increased damage with dumbfire missiles 50%
4)Frigate Core- max weapons 30 + 2 turrets / Shields 75 blocks / power 50 / engines 20 / Max speed 100% --- Special / faster acceleration 50%
5)Cruiser Core- max weapons 100 + 4 turrets / Shields 150 / power 75 / engines 30 / speed 80%
--- Special / can equipe repair/energy beams
6)Battleship (light carrier)- weapons 125 +6 turrets +4 docks / shields 250 /power 150 / engines 50 / speed 70% --- Special / shields regen faster in combat than normal ships
7) Capital Dreadnought - weapons 300 + 10 turrets + 4 docks / shields 500 / power 300 / engines 100
speed 50% --- Special / can equipe 2 more turrets at expence of the 4 docks
8) Capital Carrier - weapons 150 + 8 turrets + 12 docks / shields 400 / power 200 / engines 80 / speed 60% --- Special / can equipe 1 Spawn block ( only works when sitting still completely with enough room to spawn arounds it)
*****
Edit
9) Flagship core - no limits at all speed is set to 30%
PLEASE these numbers are all open to discussion i just think that 1 block that does it all is just a bit bland...
EDIT
*****
Turret core varrients maby?
possible max mass or demensions for smaller ships and turrets?
Tell me what you guys think Instead of having 1 type of control core for all ships of all sizes...
We make a variaty of about 8 or so with limits on the ships max stats.
By stats I mean a max on shields weapons and power blocks that the ship core can handle
for example
(PLEASE NOTE I BELIEVE IN SLOW SPACE COMBAT AND LONG DRAWN OUT SLUG FESTS WITH A CHANCE OF RETREAT FROM SMALLER SHIPS)
1)Noncombat ship core - +2 turrets / max shields 50/ max power 75 / max engines 50
can equipe all special tools (salvage/ repair/pulse/ect ect ect)
2)Turret Core - max weapons 20 blocks / max shields 10 block / power 5 blocks / NO ENGINES
3)Fighter Core - max weapons 20 block / max shields 5-10 blocks / max power gen blocks 5-10 / max engine 8 / Max speed 125% --- Special / Increased damage with dumbfire missiles 50%
4)Frigate Core- max weapons 30 + 2 turrets / Shields 75 blocks / power 50 / engines 20 / Max speed 100% --- Special / faster acceleration 50%
5)Cruiser Core- max weapons 100 + 4 turrets / Shields 150 / power 75 / engines 30 / speed 80%
--- Special / can equipe repair/energy beams
6)Battleship (light carrier)- weapons 125 +6 turrets +4 docks / shields 250 /power 150 / engines 50 / speed 70% --- Special / shields regen faster in combat than normal ships
7) Capital Dreadnought - weapons 300 + 10 turrets + 4 docks / shields 500 / power 300 / engines 100
speed 50% --- Special / can equipe 2 more turrets at expence of the 4 docks
8) Capital Carrier - weapons 150 + 8 turrets + 12 docks / shields 400 / power 200 / engines 80 / speed 60% --- Special / can equipe 1 Spawn block ( only works when sitting still completely with enough room to spawn arounds it)
*****
Edit
9) Flagship core - no limits at all speed is set to 30%
PLEASE these numbers are all open to discussion i just think that 1 block that does it all is just a bit bland...
EDIT
*****
Turret core varrients maby?
possible max mass or demensions for smaller ships and turrets?