- Joined
- Dec 20, 2014
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Starmade has infinite resources. Why is that not a big issue?
1.There is no real goal in starmade except to have fun. Its not competitive.
Mining is not fun, we don't want to do it. You wouldn't mine if you didn't have to.
2.Starmade has a relatively small amount of players.
A player needs a certain amount of space and resources.
. Macroeconomic theory really cant be applied to 15 people. 10-60 players on a server, 7 billion on earth. Everybody can be a space emperor because the empire is vacant
5.Recessions happen when a big market loses its value.
Resources in starmade have value, because they do not exist in a useable state. They have to be gathered and refined. And players usually take only what they need, because mining is not fun.
This is what the developers have to keep in mind when adding or balancing resource gathering tech.
Gathering resources either has to be difficult or boring.
I will probably cast some additional wide nets about game mechanics based on features that people in the forum people seem to want. This is just here so I can reference these ideas in future posts to keep 'em short
If you have something to add please do.
1.There is no real goal in starmade except to have fun. Its not competitive.
Mining is not fun, we don't want to do it. You wouldn't mine if you didn't have to.
2.Starmade has a relatively small amount of players.
A player needs a certain amount of space and resources.
. Macroeconomic theory really cant be applied to 15 people. 10-60 players on a server, 7 billion on earth. Everybody can be a space emperor because the empire is vacant
5.Recessions happen when a big market loses its value.
Resources in starmade have value, because they do not exist in a useable state. They have to be gathered and refined. And players usually take only what they need, because mining is not fun.
This is what the developers have to keep in mind when adding or balancing resource gathering tech.
Gathering resources either has to be difficult or boring.
I will probably cast some additional wide nets about game mechanics based on features that people in the forum people seem to want. This is just here so I can reference these ideas in future posts to keep 'em short
If you have something to add please do.
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