Hello, fellow StarMates (See what I did there?)
I have a few ideas for StarMade, which I think would just improve the PvP aspect of the game and allow for more awesome builds and stuff.
-Defence
Currently, the only defence is shields and thick hull. But what if you could make it so shields only deflect lasers, and rockets need to be deflected by Chaff cannons or something?
The chaff would be released when sensors (Manually placed on to ship hull) are triggered. They would confuse the missile, and it would fly away in a random direction. (This would obviously use a lot of energy, and had a recharge time.
Another way of defence could be to create a ship system that can rewire BB and KB Rocket targets, so that they return to the ship that fired them.
I was also thinking about how capital ships can easily take out small ships in one hit. If you could make some sort of modification to shields, maybe even a shield upgrade block that you have to link to shield blocks, that makes them able to focus on the exact point of impact, minimising shield loss. This would only work on smaller ships, as bigger ones would take forever to set up.
-Weapons
I have a problem where I play StarMade and ships that are a lot smaller than mine can easily fly past me and run. But what if you could create a sort of tractor beam that pulls the ship in? Depending on the beams power, different ship sizes would be able to be pulled in. For example, a small fighter will take less energy and beam blocks than a large frigate.
I also had the idea that maybe smaller ships could be fitted with a hull cutter tool, which can easily cut through hull but cannot cut anything else efficiently (Power, engines, etc). This could mean a fleet of ships could lock a capital cruiser in combat while a small fighter infiltrates it and detonates the core. It could cause some pretty tactically thought-out battles.
I also thought of a weapon that only large cruisers could use: The Railgun.
A massive cannon that takes a lot of blocks to build, and then needs to be connected to a railgun computer, which is made of 8 railgun comp. blocks, in a 2 by 2 square. it would take a hell of a lot of power, but would literally cut through almost any material. It would leave the ship powerless for a time, and the cooldown would be huge. But weapons like that could make large capital ships even more of a challenge to take down, and if you are in a large battle, nothing is cooler than a large lazer carving through all in its path.
And, finally;
-Movement
What if thrusters are not the only way of movement? Panels on the outside of the hull that use solar flares to generate kinetic thrust (Only work near a star, but can run off reserve power) or maybe turbines that can rotate and make ships counteract the gravity of planets?
Or even a device that can open a small wormhole for moving large ships through sectors at a time? It would mean that there really is no way to be sure when your enemies will strike, and can cause a lot of tactical assaults and warfare.
If Schema/beetlebear is reading this, then feel free to either take this on board or just crush it into the dust. These are just a few ideas I came up with, so if they are not good enough that is fine. It is your game, not mine.
-Stein
I have a few ideas for StarMade, which I think would just improve the PvP aspect of the game and allow for more awesome builds and stuff.
-Defence
Currently, the only defence is shields and thick hull. But what if you could make it so shields only deflect lasers, and rockets need to be deflected by Chaff cannons or something?
The chaff would be released when sensors (Manually placed on to ship hull) are triggered. They would confuse the missile, and it would fly away in a random direction. (This would obviously use a lot of energy, and had a recharge time.
Another way of defence could be to create a ship system that can rewire BB and KB Rocket targets, so that they return to the ship that fired them.
I was also thinking about how capital ships can easily take out small ships in one hit. If you could make some sort of modification to shields, maybe even a shield upgrade block that you have to link to shield blocks, that makes them able to focus on the exact point of impact, minimising shield loss. This would only work on smaller ships, as bigger ones would take forever to set up.
-Weapons
I have a problem where I play StarMade and ships that are a lot smaller than mine can easily fly past me and run. But what if you could create a sort of tractor beam that pulls the ship in? Depending on the beams power, different ship sizes would be able to be pulled in. For example, a small fighter will take less energy and beam blocks than a large frigate.
I also had the idea that maybe smaller ships could be fitted with a hull cutter tool, which can easily cut through hull but cannot cut anything else efficiently (Power, engines, etc). This could mean a fleet of ships could lock a capital cruiser in combat while a small fighter infiltrates it and detonates the core. It could cause some pretty tactically thought-out battles.
I also thought of a weapon that only large cruisers could use: The Railgun.
A massive cannon that takes a lot of blocks to build, and then needs to be connected to a railgun computer, which is made of 8 railgun comp. blocks, in a 2 by 2 square. it would take a hell of a lot of power, but would literally cut through almost any material. It would leave the ship powerless for a time, and the cooldown would be huge. But weapons like that could make large capital ships even more of a challenge to take down, and if you are in a large battle, nothing is cooler than a large lazer carving through all in its path.
And, finally;
-Movement
What if thrusters are not the only way of movement? Panels on the outside of the hull that use solar flares to generate kinetic thrust (Only work near a star, but can run off reserve power) or maybe turbines that can rotate and make ships counteract the gravity of planets?
Or even a device that can open a small wormhole for moving large ships through sectors at a time? It would mean that there really is no way to be sure when your enemies will strike, and can cause a lot of tactical assaults and warfare.
If Schema/beetlebear is reading this, then feel free to either take this on board or just crush it into the dust. These are just a few ideas I came up with, so if they are not good enough that is fine. It is your game, not mine.
-Stein