I have now played Starmade for a few months but on nearly every server(even when laballed "hardcore"), I have enough money to build anything I want within a few hours. Over the last few months, I saw a few servers which made the game actually hard and challenging and at the start, it took you quite some time to get a large ship.
Therefore, I decided to edit the config files a bit myself in order to recreate this more chalenging experience. O far, I only changed the shop prices to get rid of the usual economy exploits(like ice planet rocks, plex glass...) and also made that there is only 1 shop(to make that you can't get rich by buying low and selling high). To make it more challenging, most ship parts are also quite expensive(5K plus for most).
Here is the blockconfig.xml and the server.cfg. For the shop price changes to work, you simply have to replace the blockconfig file but to make that there is only 1 shop, you have to reset the universe.
blockconfig.xml
http://s000.tinyupload.com/index.php?file_id=50710721245138950772
server.cfg
http://s000.tinyupload.com/index.php?file_id=16501282395624079597
Update Log:
I will probably also continue working on this and add the following:
Most of the settings are also fit for servers so if you want to use it for a multiplayer server, they should be good(though you can change them as you want)
Therefore, I decided to edit the config files a bit myself in order to recreate this more chalenging experience. O far, I only changed the shop prices to get rid of the usual economy exploits(like ice planet rocks, plex glass...) and also made that there is only 1 shop(to make that you can't get rich by buying low and selling high). To make it more challenging, most ship parts are also quite expensive(5K plus for most).
Here is the blockconfig.xml and the server.cfg. For the shop price changes to work, you simply have to replace the blockconfig file but to make that there is only 1 shop, you have to reset the universe.
blockconfig.xml
http://s000.tinyupload.com/index.php?file_id=50710721245138950772
server.cfg
http://s000.tinyupload.com/index.php?file_id=16501282395624079597
Update Log:
- 09.19.2013: Changed refund for recipes to 0(for future custom recipes as else they would be exploitable), Projectile Velocity Multiplitier set to 1.5(so targeting missiles would hit you eventually),disabled upload from local blueprints and set AI accuracy to 300(so on close range, these AIs will be challenging at the start)
I will probably also continue working on this and add the following:
- Remove cubatom recipes for certain blocks(Right now getting money using them is easy and I know this is possible but not how, if someone could tell me it would be nice)
- Add custom recipes(This will make the whole mode easier but just like at removing cubatoms, idk how, just that it is possible
- Design custom AIs for this(I would advise to play it with custom enemies as the Isanth are just too easy)
Most of the settings are also fit for servers so if you want to use it for a multiplayer server, they should be good(though you can change them as you want)