This is partially inspired by Tomino_sama's thread on promoting trade... but it's different enough that I think it wants its own thread.
There was a simple yet addicting game I used to play on my old Apple II: Taipan
StarMade has, or could easily have, pretty much all of the elements that made Taipan awesome. To summarize the game, you are a sea-trader, traveling from port to port and engaging in arbitrage trading. You could start small and bootstrap yourself with a row-boat full of snacks, or you could start with a bigger and more powerful vessel, and a usurious debt owed to the regional banking clan.
How to fuse the games:
Edit: Like hiring an escort! If you have a valuable haul in a lightly defended ship. You know you will make a mint if you can only survive the trade run... What if you could hire x-number of trade federation escorts to fly with you and defend against pirates for the next x minutes? That wasn't in Taipan, but it fits in beautifully.
There was a simple yet addicting game I used to play on my old Apple II: Taipan
StarMade has, or could easily have, pretty much all of the elements that made Taipan awesome. To summarize the game, you are a sea-trader, traveling from port to port and engaging in arbitrage trading. You could start small and bootstrap yourself with a row-boat full of snacks, or you could start with a bigger and more powerful vessel, and a usurious debt owed to the regional banking clan.
How to fuse the games:
- Hold blocks: hold blocks are expensive to buy, but increase the cargo capacity for commodities.
- Commodities: May be useful or useless, consumable or static. In Taipan, they included food, guns, opium, silk, and one or two other things.
- Smarter pirates: The frequency and number of pirates spawning in your sector would be proportional to the value of the trade goods in your hold. The number of pirates would be proportional to the threat-level of your ship their frequency would be inversely proportional to the threat.
- Commodities market news: Exceptionally high or low prices for a trade good could be broadcast via game-chat.
- Trade-Hubs: a small number of trade hubs (much bigger and more rare than the trade stations) where commodities volumes and prices fluctuate more.
- Bank-agents: Like pirates, but ask for your currently due loan payments, and only attack if you don't pay.
Edit: Like hiring an escort! If you have a valuable haul in a lightly defended ship. You know you will make a mint if you can only survive the trade run... What if you could hire x-number of trade federation escorts to fly with you and defend against pirates for the next x minutes? That wasn't in Taipan, but it fits in beautifully.
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