Starmade isn't the program you coded back in your nerd basement anymore!
Its been going on strong for what, a good few years now? look at how far we've come! this game has matured. It has gone from being a glitch riddled block space builder program, (lets face it back then, calling it a game, wasn't really an apt description), to this massive sprawling open universe sandbox we're all now having a blast digging in.
so much has gone down this last year alone. we've got a new website, with it a growing if not quite as matured, community of players. we have seen the game evolve from a block builder to a full on universe full of simulated planet systems and even some new surprises or two to go and find.
i think its time we start maturing, a bit about how we look at this game in its current state of development, as well. I'm not by any means telling Scheema how to build his game. it not my place to do so. but what i am doing is trying to show him our point of view on what it is, and what we feel it could be. He already know his side of it. he knows what he wants it to be. But if we do not tell him what we want, he cant make it happen.
to get things started, the game in general does need some bug fixes, that's a given. but that is not what he needs to hear about systems are in place to address those. what he needs to know is what we are trying to set as priorities for us to enjoy playing HIS GAME.
priorities are things we would like to have happen sooner rather than later. and our are obviously different from what he considers PRIORITY. It's time to set some new goals since the game has already achieved many of what he set to do a long while back. again I'm not telling him how to make his game just letting him know what we want out of it.
there are other threads already on a plethora of topics that make these certain priorities a whole lot more obvious, and with their permission I will link them to this thread if allowed to. but for now i simply will let my rant go on the first two and most prevalent ones.
one priority that's been popping up for a while is Control Chairs. this needs to happen and do so soon. the new dev blog post about the Artwork redesign and UI seems kinda lackluster, when this has been put off, and put off, and excuses made for putting off, then putt off again, and flat out ignored, forever. the cycle needs to end NOW!
But that is just one of many. another thing that need addressing is the Docking. It's one of my personal pet peeves with the game. It works for small ships fine, but massive ships just get ludicrous to try and park with this damn system. you cant make ships face the way you want them to, it always has to face one way, in the one and only allowed alignment, and fuck you if you don't agree. that needs to change, and do it soon.
Its been going on strong for what, a good few years now? look at how far we've come! this game has matured. It has gone from being a glitch riddled block space builder program, (lets face it back then, calling it a game, wasn't really an apt description), to this massive sprawling open universe sandbox we're all now having a blast digging in.
so much has gone down this last year alone. we've got a new website, with it a growing if not quite as matured, community of players. we have seen the game evolve from a block builder to a full on universe full of simulated planet systems and even some new surprises or two to go and find.
i think its time we start maturing, a bit about how we look at this game in its current state of development, as well. I'm not by any means telling Scheema how to build his game. it not my place to do so. but what i am doing is trying to show him our point of view on what it is, and what we feel it could be. He already know his side of it. he knows what he wants it to be. But if we do not tell him what we want, he cant make it happen.
to get things started, the game in general does need some bug fixes, that's a given. but that is not what he needs to hear about systems are in place to address those. what he needs to know is what we are trying to set as priorities for us to enjoy playing HIS GAME.
priorities are things we would like to have happen sooner rather than later. and our are obviously different from what he considers PRIORITY. It's time to set some new goals since the game has already achieved many of what he set to do a long while back. again I'm not telling him how to make his game just letting him know what we want out of it.
there are other threads already on a plethora of topics that make these certain priorities a whole lot more obvious, and with their permission I will link them to this thread if allowed to. but for now i simply will let my rant go on the first two and most prevalent ones.
one priority that's been popping up for a while is Control Chairs. this needs to happen and do so soon. the new dev blog post about the Artwork redesign and UI seems kinda lackluster, when this has been put off, and put off, and excuses made for putting off, then putt off again, and flat out ignored, forever. the cycle needs to end NOW!
But that is just one of many. another thing that need addressing is the Docking. It's one of my personal pet peeves with the game. It works for small ships fine, but massive ships just get ludicrous to try and park with this damn system. you cant make ships face the way you want them to, it always has to face one way, in the one and only allowed alignment, and fuck you if you don't agree. that needs to change, and do it soon.